It is interesting though - that descriptions fly past everyone and past you too - we never quite know what's going on. That's kind of okay, but I see your point, some of it.
They have rules in this book about mapping - how you have to take your time and one of the players is in charge of the map - which is an old staple that got abandoned here in the silver-age. I like the dungeon tiles and the hex-map, I do - but I certainly don't prefer them to having players create a map of where you say they're going and then at the end comparing it with the map you created in advance - that's actually pretty rewarding and a good scorecard for dungeon-mastering.
But chasms and positions - there probably does need to be some amount of marking and placeholding.
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They have rules in this book about mapping - how you have to take your time and one of the players is in charge of the map - which is an old staple that got abandoned here in the silver-age. I like the dungeon tiles and the hex-map, I do - but I certainly don't prefer them to having players create a map of where you say they're going and then at the end comparing it with the map you created in advance - that's actually pretty rewarding and a good scorecard for dungeon-mastering.
But chasms and positions - there probably does need to be some amount of marking and placeholding.