kingtycoon: (Default)
kingtycoon ([personal profile] kingtycoon) wrote2012-09-05 08:00 pm

(no subject)

Some people were quizzing me about Rules  so here come some rules
   (Remember - this is stripped down - easy/peasy D&D and is meant to reward Imagination and Creativity and Ingenuity)

First - Statistics.  You got 6 of them fools! 

Fighting
Skills
Hit Points
Wisdom
Magic
Charm 

You also have a few ways of figuring out what the values are gonna be.  Listen up!  You roll a 20 sided die and try to beat a target number which is based on 1) how good you are at shit and 2) how badass of a problem are you trying to solve?  For #1 your values range from 6+ to 12+  That is, if you're badass at something - then you gotta roll a 6 or better to succede.  That's against a straight up nothing-style punk.  Against a treacherous type thug - you gotta hit 8 or better, against the boss of dangers you gotta hit a 10 or better - that's at shit you're awesome at.  At stuff you blow at, like as in you need a 12+ to sucede at doing something arts&crafts like, against a more badass arts & crafts style challenge you might need a 14+ or even a 16+ (that's for some crazy baskets made of iron and shit!)

Figure it like this - you have a few ways to assign your stats.  You can be Pretty Good at Everything - which means you need a 10+ on all your rolls, you got better than 50/50 to do most anything. 

Next you can be Specialized in Something  - which means you need a 8+ on some roll or another (that's the base roll, against a tougher opponent it's 9+, against a boss it's 11+ cause you are a badass at that roll).  Of course being rad.  You get a 10+ on everything else except that one thing - which you suck at, you need a 12+ with that one. 

You can even be Specialized in Areas of Things - which means you choose two things that start at 8+, but then 3 things that are 12+  It's cool having focus, but not that cool.

Finally you can be Stupidly focused on One Thing - in this case you get one stat at 6+, you basically can't fail at that thing.  Everything else though?  that's at 12+.  Good luck living dope. 


Super important Note - your Hit Points are kind of opposite, they are always 10, but if you want to make them your sucky stat, they go down to 8 - not up.

So here's an example of how this looks:  What's say I want to play a sweet bear-man, I think that this is a dude who loves honey, he's kind of dumb about honey because he loves it so much, so I'll make his Wisdom poor - he'll have a 12+ on that, cause he can get outsmarted pretty easy.  He's pretty loveable though, cause he's like - a fluffy bear man with the cute ears and everything- so he makes his Charm an 8.  Wait though - he's a badass bear-man, with like, huge strength and dangerous shit going on - so he's got a 8+ on his Fighting too.  So I end up wrecking his magic and his skills stats up to 12+.  He's pretty sweet, this bear man.  I figure he probably has some kind of claws and maybe biting - so I mention that to the GM and the GM is all:  "Yes, that is perfect, yes."  And then he rememberes that I'm dumb about honey and he uses that against me in a clever way later on.

My Bear-Man's stats would be:
Fighting 8+
Skills 12+
Hit Points 10
Wisdom 12+
Magic 12+
Charm 8+

So you might be asking - what kind of damage does a bear man do?  With his bites and claws?  Well you'd be smart to ask!  It would be however much you beat the number by - plus or minus a little bit based on what kind of claws or biting you are doing.  Let's say My sweet-tooth bear man goes up against a giant Platypus monster.  That guy is a prick.  My bear man goes in swinging with his fighting powers and he needs a 10+ to hit the playtpus monster - because it is pretty tough.  My bear man rolls a 14 though, so I end up doing 4 points of damage!  That is baller when you notice that everybody has 10 hit points.  Except that the platypus monster has a little bit of armor so it goes down to 2 points.  Wah!   Well next time around my bear man rolls and hits a 20.  Straight up Nat-20  - and the bear man does double-style damage so 20 points!  Shit - the bear man just ate up that platypus fucker. 

What about when I get beat up thought Dungeon Master?  What are my options?  Well - first thing - you can get you some armror that reduces the damage that you take.  2 points for weak armor, 4 points for tough armor and up to 6 points for Full-on-Plate.  That's right, good luck messing with a bear man in fullplate.  Next you can use your turn to protect yourself.  You can use your weapon to parry - so you only take half the damage, or you can use your shield to block - so you take no damage.  Except that if you do that - you don't get to do anything on your next at-bat, sorry, that's the toughness. 

But what about if I do get hit?  Am I just fully healthy till I drop dead all of a sudden?  Like in the jake-ass versions of D&D people are always playing?  Shit no!  When you get to half your hit points you gotta start rolling a 12 sided die instead of the 20, and when you get to 1/4 of your hit points you gotta start rolling the 10 sided, cause you're all fucked up.

Now you might be asking - what about advancement? 

Well, that's done with the Harrow Deck - cause I think it's cool.  Every time you come you get to draw from the harrow deck.  When you get three of a kind you can cash that in for a -1 to one of your stats.  You can also throw a card down and declare that you have automatically succeded at a thing related to that card.  Like-  if you have a hammer and want to use it - you can, so that you'll automatically beat up a guy, as if you had rolled a 20 on the die.  No kidding, it's nice.  But then you can also save them up and cash them in for better stats  - or something crazy that you made up on your own.  Like, what if my bear-man wanted to get super good at smelling honey?  I'd swap one of my Key cards for that excellent power and the DM would be all:  "That is fine.  You are fine.  You are the kind of person I like."

So there it is, not quite ThAC0 but maybe a bit easier than roll high and add stacking bonuses.



[identity profile] avatar-x.livejournal.com 2012-09-06 03:15 am (UTC)(link)
I never found "roll high and add bonus" to be all that tricky- but certainly better thanThac0. I still feel like White Wolf's Storyteller system is where it's at if you want simple- though I feel compelled to point out it's just stripped-down Shadowrun.

[identity profile] mordicai.livejournal.com 2012-09-06 03:17 pm (UTC)(link)
I, obviously, agree.

[identity profile] kingtycoon.livejournal.com 2012-09-06 03:19 pm (UTC)(link)
It's just - I want to have a more casual game for casual players - and I really, really don't want to burden anyone with having to buy any books. Just short and sweet is the idea here, for casual, easy gaming that any novice can get into.

WoD is fine, I agree with it, and I mean - I play, when I can, fairly technically sophisticated games. But this isn't the right time for that, if that makes sense.

[identity profile] avatar-x.livejournal.com 2012-09-06 07:06 pm (UTC)(link)
I get what you're saying, totally. It really does not make sense to ask people to buy books for a pick-up game.

[identity profile] avatar-x.livejournal.com 2012-09-06 03:18 am (UTC)(link)
That all being besides the point...why even have the "stupidly focused on one thing" option? It seems clear you don't consider it to be workable.

[identity profile] mordicai.livejournal.com 2012-09-06 03:17 pm (UTC)(link)
Because I mean-- I've met gamers. There is always that guy.

[identity profile] avatar-x.livejournal.com 2012-09-06 07:01 pm (UTC)(link)
That is a good point. I'm reminded of all those Vampire LARP players who would take only brawl, melee and firearms as skills. Which is, of course, exactly the right thing to do in a game centered on political intrigue.

[identity profile] mordicai.livejournal.com 2012-09-06 07:03 pm (UTC)(link)
An obvious choice.

[identity profile] kingtycoon.livejournal.com 2012-09-06 03:20 pm (UTC)(link)
Well, I guess I do think it's workable! Be a munchkin if you want! Spamming the kill enemy button is probably my least favorite gaming tactic is all.

[identity profile] avatar-x.livejournal.com 2012-09-06 07:02 pm (UTC)(link)
It just seemed like you were trying real hard to steer people away from that option; but yeah, like M said, there is always that guy.

[identity profile] kingtycoon.livejournal.com 2012-09-06 10:52 pm (UTC)(link)
I like people to start out competent but then ease into their real power
jjjiii: It's pug! (poly pug)

[personal profile] jjjiii 2012-09-09 04:43 am (UTC)(link)
I like simple, fast systems more than anything these days, and this seems like that to me. Is there leveling? I don't really know how you'd handle it with this system, given the way damage/hp works. I'd actually rather not have to fuck around with leveling up and planning that shit out, so if you're advancing this as a levels-free game, I'm all the more enthusiastic.

[identity profile] kingtycoon.livejournal.com 2012-09-18 02:37 pm (UTC)(link)
It's more or less level-less, there is advancement but it's more to the tune of tweaking your favored abilities, adding options and finding a groove.