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Sep. 5th, 2012 08:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Some people were quizzing me about Rules so here come some rules
(Remember - this is stripped down - easy/peasy D&D and is meant to reward Imagination and Creativity and Ingenuity)
First - Statistics. You got 6 of them fools!
Fighting
Skills
Hit Points
Wisdom
Magic
Charm
You also have a few ways of figuring out what the values are gonna be. Listen up! You roll a 20 sided die and try to beat a target number which is based on 1) how good you are at shit and 2) how badass of a problem are you trying to solve? For #1 your values range from 6+ to 12+ That is, if you're badass at something - then you gotta roll a 6 or better to succede. That's against a straight up nothing-style punk. Against a treacherous type thug - you gotta hit 8 or better, against the boss of dangers you gotta hit a 10 or better - that's at shit you're awesome at. At stuff you blow at, like as in you need a 12+ to sucede at doing something arts&crafts like, against a more badass arts & crafts style challenge you might need a 14+ or even a 16+ (that's for some crazy baskets made of iron and shit!)
Figure it like this - you have a few ways to assign your stats. You can be Pretty Good at Everything - which means you need a 10+ on all your rolls, you got better than 50/50 to do most anything.
Next you can be Specialized in Something - which means you need a 8+ on some roll or another (that's the base roll, against a tougher opponent it's 9+, against a boss it's 11+ cause you are a badass at that roll). Of course being rad. You get a 10+ on everything else except that one thing - which you suck at, you need a 12+ with that one.
You can even be Specialized in Areas of Things - which means you choose two things that start at 8+, but then 3 things that are 12+ It's cool having focus, but not that cool.
Finally you can be Stupidly focused on One Thing - in this case you get one stat at 6+, you basically can't fail at that thing. Everything else though? that's at 12+. Good luck living dope.
Super important Note - your Hit Points are kind of opposite, they are always 10, but if you want to make them your sucky stat, they go down to 8 - not up.
So here's an example of how this looks: What's say I want to play a sweet bear-man, I think that this is a dude who loves honey, he's kind of dumb about honey because he loves it so much, so I'll make his Wisdom poor - he'll have a 12+ on that, cause he can get outsmarted pretty easy. He's pretty loveable though, cause he's like - a fluffy bear man with the cute ears and everything- so he makes his Charm an 8. Wait though - he's a badass bear-man, with like, huge strength and dangerous shit going on - so he's got a 8+ on his Fighting too. So I end up wrecking his magic and his skills stats up to 12+. He's pretty sweet, this bear man. I figure he probably has some kind of claws and maybe biting - so I mention that to the GM and the GM is all: "Yes, that is perfect, yes." And then he rememberes that I'm dumb about honey and he uses that against me in a clever way later on.
My Bear-Man's stats would be:
Fighting 8+
Skills 12+
Hit Points 10
Wisdom 12+
Magic 12+
Charm 8+
So you might be asking - what kind of damage does a bear man do? With his bites and claws? Well you'd be smart to ask! It would be however much you beat the number by - plus or minus a little bit based on what kind of claws or biting you are doing. Let's say My sweet-tooth bear man goes up against a giant Platypus monster. That guy is a prick. My bear man goes in swinging with his fighting powers and he needs a 10+ to hit the playtpus monster - because it is pretty tough. My bear man rolls a 14 though, so I end up doing 4 points of damage! That is baller when you notice that everybody has 10 hit points. Except that the platypus monster has a little bit of armor so it goes down to 2 points. Wah! Well next time around my bear man rolls and hits a 20. Straight up Nat-20 - and the bear man does double-style damage so 20 points! Shit - the bear man just ate up that platypus fucker.
What about when I get beat up thought Dungeon Master? What are my options? Well - first thing - you can get you some armror that reduces the damage that you take. 2 points for weak armor, 4 points for tough armor and up to 6 points for Full-on-Plate. That's right, good luck messing with a bear man in fullplate. Next you can use your turn to protect yourself. You can use your weapon to parry - so you only take half the damage, or you can use your shield to block - so you take no damage. Except that if you do that - you don't get to do anything on your next at-bat, sorry, that's the toughness.
But what about if I do get hit? Am I just fully healthy till I drop dead all of a sudden? Like in the jake-ass versions of D&D people are always playing? Shit no! When you get to half your hit points you gotta start rolling a 12 sided die instead of the 20, and when you get to 1/4 of your hit points you gotta start rolling the 10 sided, cause you're all fucked up.
Now you might be asking - what about advancement?
Well, that's done with the Harrow Deck - cause I think it's cool. Every time you come you get to draw from the harrow deck. When you get three of a kind you can cash that in for a -1 to one of your stats. You can also throw a card down and declare that you have automatically succeded at a thing related to that card. Like- if you have a hammer and want to use it - you can, so that you'll automatically beat up a guy, as if you had rolled a 20 on the die. No kidding, it's nice. But then you can also save them up and cash them in for better stats - or something crazy that you made up on your own. Like, what if my bear-man wanted to get super good at smelling honey? I'd swap one of my Key cards for that excellent power and the DM would be all: "That is fine. You are fine. You are the kind of person I like."
So there it is, not quite ThAC0 but maybe a bit easier than roll high and add stacking bonuses.
(Remember - this is stripped down - easy/peasy D&D and is meant to reward Imagination and Creativity and Ingenuity)
First - Statistics. You got 6 of them fools!
Fighting
Skills
Hit Points
Wisdom
Magic
Charm
You also have a few ways of figuring out what the values are gonna be. Listen up! You roll a 20 sided die and try to beat a target number which is based on 1) how good you are at shit and 2) how badass of a problem are you trying to solve? For #1 your values range from 6+ to 12+ That is, if you're badass at something - then you gotta roll a 6 or better to succede. That's against a straight up nothing-style punk. Against a treacherous type thug - you gotta hit 8 or better, against the boss of dangers you gotta hit a 10 or better - that's at shit you're awesome at. At stuff you blow at, like as in you need a 12+ to sucede at doing something arts&crafts like, against a more badass arts & crafts style challenge you might need a 14+ or even a 16+ (that's for some crazy baskets made of iron and shit!)
Figure it like this - you have a few ways to assign your stats. You can be Pretty Good at Everything - which means you need a 10+ on all your rolls, you got better than 50/50 to do most anything.
Next you can be Specialized in Something - which means you need a 8+ on some roll or another (that's the base roll, against a tougher opponent it's 9+, against a boss it's 11+ cause you are a badass at that roll). Of course being rad. You get a 10+ on everything else except that one thing - which you suck at, you need a 12+ with that one.
You can even be Specialized in Areas of Things - which means you choose two things that start at 8+, but then 3 things that are 12+ It's cool having focus, but not that cool.
Finally you can be Stupidly focused on One Thing - in this case you get one stat at 6+, you basically can't fail at that thing. Everything else though? that's at 12+. Good luck living dope.
Super important Note - your Hit Points are kind of opposite, they are always 10, but if you want to make them your sucky stat, they go down to 8 - not up.
So here's an example of how this looks: What's say I want to play a sweet bear-man, I think that this is a dude who loves honey, he's kind of dumb about honey because he loves it so much, so I'll make his Wisdom poor - he'll have a 12+ on that, cause he can get outsmarted pretty easy. He's pretty loveable though, cause he's like - a fluffy bear man with the cute ears and everything- so he makes his Charm an 8. Wait though - he's a badass bear-man, with like, huge strength and dangerous shit going on - so he's got a 8+ on his Fighting too. So I end up wrecking his magic and his skills stats up to 12+. He's pretty sweet, this bear man. I figure he probably has some kind of claws and maybe biting - so I mention that to the GM and the GM is all: "Yes, that is perfect, yes." And then he rememberes that I'm dumb about honey and he uses that against me in a clever way later on.
My Bear-Man's stats would be:
Fighting 8+
Skills 12+
Hit Points 10
Wisdom 12+
Magic 12+
Charm 8+
So you might be asking - what kind of damage does a bear man do? With his bites and claws? Well you'd be smart to ask! It would be however much you beat the number by - plus or minus a little bit based on what kind of claws or biting you are doing. Let's say My sweet-tooth bear man goes up against a giant Platypus monster. That guy is a prick. My bear man goes in swinging with his fighting powers and he needs a 10+ to hit the playtpus monster - because it is pretty tough. My bear man rolls a 14 though, so I end up doing 4 points of damage! That is baller when you notice that everybody has 10 hit points. Except that the platypus monster has a little bit of armor so it goes down to 2 points. Wah! Well next time around my bear man rolls and hits a 20. Straight up Nat-20 - and the bear man does double-style damage so 20 points! Shit - the bear man just ate up that platypus fucker.
What about when I get beat up thought Dungeon Master? What are my options? Well - first thing - you can get you some armror that reduces the damage that you take. 2 points for weak armor, 4 points for tough armor and up to 6 points for Full-on-Plate. That's right, good luck messing with a bear man in fullplate. Next you can use your turn to protect yourself. You can use your weapon to parry - so you only take half the damage, or you can use your shield to block - so you take no damage. Except that if you do that - you don't get to do anything on your next at-bat, sorry, that's the toughness.
But what about if I do get hit? Am I just fully healthy till I drop dead all of a sudden? Like in the jake-ass versions of D&D people are always playing? Shit no! When you get to half your hit points you gotta start rolling a 12 sided die instead of the 20, and when you get to 1/4 of your hit points you gotta start rolling the 10 sided, cause you're all fucked up.
Now you might be asking - what about advancement?
Well, that's done with the Harrow Deck - cause I think it's cool. Every time you come you get to draw from the harrow deck. When you get three of a kind you can cash that in for a -1 to one of your stats. You can also throw a card down and declare that you have automatically succeded at a thing related to that card. Like- if you have a hammer and want to use it - you can, so that you'll automatically beat up a guy, as if you had rolled a 20 on the die. No kidding, it's nice. But then you can also save them up and cash them in for better stats - or something crazy that you made up on your own. Like, what if my bear-man wanted to get super good at smelling honey? I'd swap one of my Key cards for that excellent power and the DM would be all: "That is fine. You are fine. You are the kind of person I like."
So there it is, not quite ThAC0 but maybe a bit easier than roll high and add stacking bonuses.
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Date: 2012-09-06 03:15 am (UTC)no subject
Date: 2012-09-06 03:17 pm (UTC)no subject
Date: 2012-09-06 03:19 pm (UTC)WoD is fine, I agree with it, and I mean - I play, when I can, fairly technically sophisticated games. But this isn't the right time for that, if that makes sense.
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Date: 2012-09-06 07:06 pm (UTC)no subject
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Date: 2012-09-06 03:20 pm (UTC)no subject
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Date: 2012-09-18 02:37 pm (UTC)