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[personal profile] kingtycoon
Some people were quizzing me about Rules  so here come some rules
   (Remember - this is stripped down - easy/peasy D&D and is meant to reward Imagination and Creativity and Ingenuity)

First - Statistics.  You got 6 of them fools! 

Fighting
Skills
Hit Points
Wisdom
Magic
Charm 

You also have a few ways of figuring out what the values are gonna be.  Listen up!  You roll a 20 sided die and try to beat a target number which is based on 1) how good you are at shit and 2) how badass of a problem are you trying to solve?  For #1 your values range from 6+ to 12+  That is, if you're badass at something - then you gotta roll a 6 or better to succede.  That's against a straight up nothing-style punk.  Against a treacherous type thug - you gotta hit 8 or better, against the boss of dangers you gotta hit a 10 or better - that's at shit you're awesome at.  At stuff you blow at, like as in you need a 12+ to sucede at doing something arts&crafts like, against a more badass arts & crafts style challenge you might need a 14+ or even a 16+ (that's for some crazy baskets made of iron and shit!)

Figure it like this - you have a few ways to assign your stats.  You can be Pretty Good at Everything - which means you need a 10+ on all your rolls, you got better than 50/50 to do most anything. 

Next you can be Specialized in Something  - which means you need a 8+ on some roll or another (that's the base roll, against a tougher opponent it's 9+, against a boss it's 11+ cause you are a badass at that roll).  Of course being rad.  You get a 10+ on everything else except that one thing - which you suck at, you need a 12+ with that one. 

You can even be Specialized in Areas of Things - which means you choose two things that start at 8+, but then 3 things that are 12+  It's cool having focus, but not that cool.

Finally you can be Stupidly focused on One Thing - in this case you get one stat at 6+, you basically can't fail at that thing.  Everything else though?  that's at 12+.  Good luck living dope. 


Super important Note - your Hit Points are kind of opposite, they are always 10, but if you want to make them your sucky stat, they go down to 8 - not up.

So here's an example of how this looks:  What's say I want to play a sweet bear-man, I think that this is a dude who loves honey, he's kind of dumb about honey because he loves it so much, so I'll make his Wisdom poor - he'll have a 12+ on that, cause he can get outsmarted pretty easy.  He's pretty loveable though, cause he's like - a fluffy bear man with the cute ears and everything- so he makes his Charm an 8.  Wait though - he's a badass bear-man, with like, huge strength and dangerous shit going on - so he's got a 8+ on his Fighting too.  So I end up wrecking his magic and his skills stats up to 12+.  He's pretty sweet, this bear man.  I figure he probably has some kind of claws and maybe biting - so I mention that to the GM and the GM is all:  "Yes, that is perfect, yes."  And then he rememberes that I'm dumb about honey and he uses that against me in a clever way later on.

My Bear-Man's stats would be:
Fighting 8+
Skills 12+
Hit Points 10
Wisdom 12+
Magic 12+
Charm 8+

So you might be asking - what kind of damage does a bear man do?  With his bites and claws?  Well you'd be smart to ask!  It would be however much you beat the number by - plus or minus a little bit based on what kind of claws or biting you are doing.  Let's say My sweet-tooth bear man goes up against a giant Platypus monster.  That guy is a prick.  My bear man goes in swinging with his fighting powers and he needs a 10+ to hit the playtpus monster - because it is pretty tough.  My bear man rolls a 14 though, so I end up doing 4 points of damage!  That is baller when you notice that everybody has 10 hit points.  Except that the platypus monster has a little bit of armor so it goes down to 2 points.  Wah!   Well next time around my bear man rolls and hits a 20.  Straight up Nat-20  - and the bear man does double-style damage so 20 points!  Shit - the bear man just ate up that platypus fucker. 

What about when I get beat up thought Dungeon Master?  What are my options?  Well - first thing - you can get you some armror that reduces the damage that you take.  2 points for weak armor, 4 points for tough armor and up to 6 points for Full-on-Plate.  That's right, good luck messing with a bear man in fullplate.  Next you can use your turn to protect yourself.  You can use your weapon to parry - so you only take half the damage, or you can use your shield to block - so you take no damage.  Except that if you do that - you don't get to do anything on your next at-bat, sorry, that's the toughness. 

But what about if I do get hit?  Am I just fully healthy till I drop dead all of a sudden?  Like in the jake-ass versions of D&D people are always playing?  Shit no!  When you get to half your hit points you gotta start rolling a 12 sided die instead of the 20, and when you get to 1/4 of your hit points you gotta start rolling the 10 sided, cause you're all fucked up.

Now you might be asking - what about advancement? 

Well, that's done with the Harrow Deck - cause I think it's cool.  Every time you come you get to draw from the harrow deck.  When you get three of a kind you can cash that in for a -1 to one of your stats.  You can also throw a card down and declare that you have automatically succeded at a thing related to that card.  Like-  if you have a hammer and want to use it - you can, so that you'll automatically beat up a guy, as if you had rolled a 20 on the die.  No kidding, it's nice.  But then you can also save them up and cash them in for better stats  - or something crazy that you made up on your own.  Like, what if my bear-man wanted to get super good at smelling honey?  I'd swap one of my Key cards for that excellent power and the DM would be all:  "That is fine.  You are fine.  You are the kind of person I like."

So there it is, not quite ThAC0 but maybe a bit easier than roll high and add stacking bonuses.



Date: 2012-09-06 03:15 am (UTC)
From: [identity profile] avatar-x.livejournal.com
I never found "roll high and add bonus" to be all that tricky- but certainly better thanThac0. I still feel like White Wolf's Storyteller system is where it's at if you want simple- though I feel compelled to point out it's just stripped-down Shadowrun.

Date: 2012-09-06 03:18 am (UTC)
From: [identity profile] avatar-x.livejournal.com
That all being besides the point...why even have the "stupidly focused on one thing" option? It seems clear you don't consider it to be workable.

Date: 2012-09-09 04:43 am (UTC)
jjjiii: It's pug! (poly pug)
From: [personal profile] jjjiii
I like simple, fast systems more than anything these days, and this seems like that to me. Is there leveling? I don't really know how you'd handle it with this system, given the way damage/hp works. I'd actually rather not have to fuck around with leveling up and planning that shit out, so if you're advancing this as a levels-free game, I'm all the more enthusiastic.

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