kingtycoon: (Default)
 

Kaffiyon’s Reports – Grey Season YK 2037 – Raindrinker – Court of Burkannyl Tabatta[1]

The Trulk           

Trulking, trulkish – there’s names for these things but when they speak their language it’s like the croak of a frog – “trulk”.  That’s their noise so I’ll call them all that.  Red fanged beasts, every one.  Tabatta is nothing like any greatblood, different in demeanor, in her court in her presence, all of it – she’s something new in the garden and not something good.  She’s supposedly only a few years old, she showed us her natal charts, provenances and good titles – none of them look like forgeries but none of them look like proper documents either.  If she is who she says she’s some kind of nightmare.  Supposedly she’s Arno’s daughter who he had on the way to the antipodal dark.  A fling with one of these red-fanged people.   We’ve not seen any among them that present as women, mothers daughters any of that.  Tabatta’s the only one so far.  She’s grown, fully grown and not a decade gone – if you believe what these things in the dark say, how can they even count years without seeing the sun.  She’s a grown adult & dresses like the others.  Lives with the others-  it’s a collapse of any protocol we’ve ever been commanded to uphold. 

The whole meeting is worth commenting upon.  We’d been caged in one of Tabatta’s men’s houses.  At first it seemed just a place to be stored for later need but it was a jail of a sort we soon deduced.  It was, I think Margus who tried to get out – he wanted to tend to his samples and made to leave but was kept from doing so.  There’s no door on their house – dirt holes that they are – but they laid a plank over the entry and had enough men or stones or something stacked upon it that even I couldn’t lift it, not with the help of all the rest of the iron tree’s men.  We realized then, far too late, that our bearers- the Euye woodmen weren’t among us.  We had thought they might be housed elsewhere in observance of some local taboo.  Reasoning that we’d be poor explorers indeed if we were trapped by a dirt hole – we began digging at the walls and were making our way out of the cage of stone roots that piered the dirt.  This was in opposition to a taboo as the trulkish of the village reacted with angry croaks, lashing at our hands with switches.  We retreated from the attack but could see – were able to peer out of the dark hole into the village to see what transpired.  Our bearers – the Euye we’d gone with down here to the Duskmarch – they were spread upon the ground – tied to stakes & each other ankles & wrists in a circle upon the open ground under the coalchain laurels.  The host of our house the one with the fleshy rose blooming in his chest then grunted at the rest and they passed among them a wooden bowl grown with moss.  “Drink the rain ulthansons!  Drink the rain like the horsetamer! the stormcaller!”  This they said in the Euye tongue but I’d learned enough by then to understand.  They drank filthy water, pouring it over themselves – then the one with the flower-of-flesh upon his breast leaned low over each of the splayed men on the clay – crawled over them, growling & spitting.  I felt the stone root of the tree crack under my hands but I could not break them or get free though I pulled at them with a will.  The rite we witnessed-  it was a horrid thing – the crawling man – from his flower of flesh a stream of blood, flowing like water, flowing with ease, poured over each of the captives who in turn screamed in terror and writhed in hideous pain.  Under the coal light the red of the blood and the trulkings’ teeth and the foam at the mouths of the captives – all of it, red and soaking.  The flower gouted blood and the man, our host, collapsed in the midst of the captives.  The ground quickly soaked in his gore bubbled blood and that flowed over the ground toward the hole we were kept in.  We struggled to shore up a barrier against it, replacing where we’d dug with mound of clay, desperate to keep the blood at bay.  The unnatural flow of so much blood.  So much, and I could see, through the stone bars of roots, through the handfuls of clay I mashed into the gaps, the man with the flower, the host, gasping at air, the flower pumping feeble jets in time with his breaths. 

Tabatta’s Garden Again

They drug the plank from the entry and waited for us to climb out of our own accord.  They didn’t pull or command or cajole at all.  Senjamis the foolish old man made to leave first with a noise about his knees doing poorly in the damp.  I had to hold him back.  “Get your iron branch old man.”  I realized without them we’d be in danger for our lives.  Without the iron branch to prove our status we could be killed – probably would be killed without a thought.  No one lightly slights the iron tree, to harm a member is unthinkable.  They say even the specter of death itself is frightened when it comes to the iron tree and that disease and hunger in personified form are hesitant themselves to harm one of the Irontree so that’s why they rarely go hungry or die of sickness.  So they say.  “Get your iron branch old man!”  He’d left it in the mud, which fact amazed me – but in the coalchain’s light I could barely see the old man’s face, the others in the troupe – they’d been frightened.  Obviously they’d been frightened, we’d spent a month clawing through the dark forest fearful of what was hiding at the fire’s edge and now confronted by it, it was altogether more terrible than we’d ever guessed, than we could imagine.  So it fell to me to act, as I could see the despair on them, by that bare red light, these men, industrious, decent – they’d never be ready for what we’d witnessed, they’d likely never recover.  But I’d been trained for it, to abandon fear or sense – to withstand a greatblood’s wrath or a talan’s challenge.  And now I was betraying myself to our captors – revealing too much by controlling myself.  “Get your stick, they won’t hurt us if you carry your badges.  They can’t.”  Which these eight men believed.  They trusted their badges because they’d been trained to, raised to and had through their experience been made assured of their inviolability.  So they took direction. 

I left the hole first – no reason not to pretend at least that I was bravest of the troupe – no reason not to upset the impression, change a watcher’s perception.  I held my branch of iron before me saying – “You know what this means – you don’t dare break the Kannyltine’s law do you?  Do you think you’ll break the greatbloods’ laws?”  I needn’t have been so forceful, I think – they looked at me and the others, scoffing, not laughing, they do not laugh – these men of the duskmark, these trulks – they do not laugh but sneer and hiss and bare their rust fangs and their crimson nails.  They sneered at our discomfort and sneered at our iron branches.  When Amiss went to examine our bearers – Amiss, a physician – he’d treated them their hurts on the trail, developed a sense of propriety, control – the physician’s way, I’d seen it elsewhere and wasn’t surprised by it now.  He’d been noisily opposed to their wrapping themselves in the coalchain – he’d pleaded with them to be treated.  They’d refused him, the mad Euyemen and now they’d surprised him.  Amiss shouted at the bound men and the trulkish only sneered again.  “They’re alive, they’re changing – look, their wounds!  Look!”  He cried, not just cried out but wept – in fear, you’ll see that sometimes, amongst the broken-willed, weeping terror.  We’d all been made to feel it, when we’d been brought to the Tower of Gold – once and for the last time when they purged fear from us.  Poor Amiss hadn’t the benefit of such discipline and fell upon the supine bodies and wept in terror.  Their wounds-  the welts they’d raised with the coalchain wrappings now boiled, bled a black seeping puss where the blood of the flower-of-flesh had poured into them.  And the man – the flower man – he’d withered to nothing by then, he’d wrinkled into desiccated mummy – just flesh wrinkled tight over displaced bones and topped, horribly, by the blooming flower, flesh, meat, dripping blood and blooming.  The captives, the tied men bleeding slime into the blood drenched clay  they each -all of them the twelve of them, they began t howl, to sing to shriek harmoniously together, joined by the other trulkish, our captors.  When they bared their teeth in their awful shrieks we could see they were stained red, their white eyes rolling as they twisted their limbs snapping them, breaking them stretching as they boke their bindings with popping noises, crackling like fat on a skillet.  They broke themselves and writhed free to stand, broken, draped in their bindings to join with the others – newly born, newly made trulkish.  They must have known – since Aismoth Falls, since we’d gone with them on the trail that this was their destination, this transformation, mutilation.  Such thought was not my own alone – the others of the iron tree, captives – we held each other close, gripped wrists and shoulders-  shock, terror.  I grabbed at Amiss, pulled him up from where he knelt, weeping amidst the ritual transfiguring.  “Keep hold of your stick physician.  They’ll not dare harm you.”  I told him, loud enough so the others would hear, loud enough that the trulkish would hear but I knew, then, that they would not care.  They would harm us or not only at their whim.  We would live or we would die here but nothing in us would make that determination for we’d fallen into an enemy’s power.

Without force our captors guided us where they wanted us to go.  They simply lined up, created a path and we followed it as they braced us on either side, their long limbs entwined their redfanged sneers shining in the coallight.  The path was a sinuous journey into the deeper part of the hidden valley.  Under a particularly large stone tree the roots of which rose out of the ground creating a cage of stone roots under a mass of stone – trunk and branches looming overhead and never not seeming precarious.  We were led to this realm where the coalchains were fewer the lights unkindly dim, we struggled on the red clay, slipping in it and clutching at one another.  We were drawn into the court of Burkannyl Tabatta then.  This court is unalike to any other of the greatblood courts.  She reclines upon the bodies of her trulkish men, who weave themselves together into a mat of limbs and bodies that undulate with breath.  Surrounding the supine Burkannyl were stands of the fleshy flowers – these massive, larger across than the spread of my arms and at their base are many dozens of the withered bodies from whence they must have sprouted.  Each flower stinking of cloves and rancid oil, each dribbling from their petalled lips streams of oily nectar that drowned the crawling bugs around their base in pools of stinking perfume.  She writhes with her men, breathes as they breathe and as the blooms of flesh gasp and breathe – there is heat in all this breathing that steams and rises like a dense cloud within the court, there is a hot wetness upon one’s face as they enter here, and which leaves oily sweating drips down their necks and arms.  I bow without hesitation to guide the others, I pull down Amiss who’s not out of his shock.  “Majesty. We are servants of he Iron Tree sent by the Golden Dreamer the Kannyltine to survey your territory.”  Gregor says it, breathes it out and we all mutter our assent.  We’re here to do a job, a cursed job but quite within what anyone could expect, certainly in the course of mortal affairs our task here is well within the bounds of the expected.   We steam ourselves, breathing hard as we hold our palms against the clammy clay soil.  It flows over my knuckles as if the earth itself would seek to hold my hands, to pull me close.  “You are the newest of the Kannyltine’s cousins, he wishes to offer greetings to you, to offer as gift our services.”  Still Gregor speaks – following a protocol, I’m certain, but one I know not.  No Kannylte has been created in a score of a dozen years.  No Kannylte has been made in all the generations of my family.  But these are the words said when a fresh territory is carved from the terminal edge of the empire.  We bow, offering service and giving up our works as an offering. 

She responds – every bit a greatblood her voice leaves an echo within our heads, an unheard echo that vibrates the jaw, raises the hairs upon one’s neck and arms.  My eyes seem to swim in my head and I feel borne forward carried along a golden path of wisdom and light.  The gnosis one feels when addressed by the greatbloods directly puts me at ease.  “Men of the Iron Tree, only men.  If you’ve come to serve you are welcome here.  Tell us about our kannylte given by our father the Kannyl Arno, ruler of the utter dark.”

To disagree with the greatblood voice, to hear these words and to say, “no” – such a thing is not attempted by the untrained.  I think to myself the words I must say – “nothing is given but by the Kannyltine, the world is his and he grants you its use, shares with us all what is his.”  This is what I ought to say and it would be right, we all should say it at once- each man of the irontree should know this and repeat it.  Only Gregor is able though – he says the words while I try to whisper them. 

“My cousin is generous with his lands and with his sages.  Thank you, men of the Tree of Iron.  I thank you for my father for your allegiance to our master.  I am only newly seated and not yet so gifted in courtly manners as many among you.  I thank you for educating me.”  She is not thankful, she is menacing, she is furious to be contradicted.  A glance at her terrible court tells anyone she has never faced contention, never been held in check.  The fury in her voice rakes over nerves, the Greatblood skill not trained but bred, she is a lash of scorn that stings the mind.  “You say that you’ve been given to me.  What is it to have a person?  I have my cousins, my kinsmen here but you’re outside the song from the dark, the dusk music like me.  I have you?  Gifts?  What will I do with you?”  This, what she said-  it meant little then, but the tone of it – she rose & approached me – long & with the extra joints like the others of the court – she approached and I knew she would come for me.  “What about you, a giant, a mountain.  I have heard of the mountains.  There are some in the darkness below – my father tells me about them when he sings to me in my sleep, when I sing to him I’ll tell him I have seen a mountain too, a man.  What’s this?  You’ve horns!  Horned giant!  My cousin the ruler of all men is kind to give me such.”  Always it is thus for the hlorii out in the world and whether I’d hoped for less predictable treatment from her or not, I still was disappointed.  She, more exotic than I by far, a unique specimen, and yet she feels confident to comment, well of course, it’s her court.  I’m her subject.  “I am an hlorii of the southern coast of the Empire my Burkannyl.  My people do not commonly wander far from the sea but I felt obliged to do the work of the iron tree and its master the Kannyltine.” 

“My father told me about your kind.  He has friends from across the sea.  Men who walked the ice with him. He says they walked the ice.  Do you know what that means?  I have not seen ice, only felt it.  In the dark there’s only ice.  But it can’t be seen.  Do you know that?  That in the utter dark there is not light at all?  Only ice and cold.  My father is there subduing the mothers of the trulk.  He’ll do it and the world will be saved.  That is his work.  He tells me you don’t believe him.” 

Marcus saved me her attentions – drew some his own way.  “We had not known that these creatures were a danger to the country.  They only drive from the utter dark every seventeenth year.  That is what we know of them.  And never in numbers They cannot overtake a wall or defeat armed soldiers.  That is what we have recorded for the Iron Tree.  Will you share with us, your experiences?”  I do not believe that she’d ever been asked a question. 

“My experience is that the singers in the ice and dark sing and when the song reaches our ears we must dance.  But I have learned to sing better than them, I’m cousins with your Kannyltine, is why.  I sing.  So my other cousins dance for me.  Live for me.  Die for me if I want it.”   She glared at us all.  This is her look – she is too tall because her joints are twisted and too long.  She has red fangs for teeth and red needles for claws.  She has a beautiful commanding face and a voice that melts the will.  She is draped in red hair that hangs like muddy ropes over her bare shoulders.  Upon her arms are the impressions of flesh-roses, skin flowers but retracted somehow, so they are nearly smooth upon her bare gray skin – like a pattern of flowers carved into her over and over, covering her.  She glares with pale eyes, gold eyes, she glares and locks her gaze with us each when she says it.  She looks hard at me and says “Kill for me if I want it.”

The others, I can hear their teeth chatter – they’re truly afraid, the chill of her words eats through them.  You see this sometimes, the real fear – that overwhelms nerve.  They quiver when she speaks – their knees knocking.  When the fear is real, not performative, but real – intense, true – physical – then your teeth might chatter and your knees might knock.  She makes them shake, the Irontree surveyors.  I am trained and do not betray fear.  I am trained and do not meet her gaze, she is superior.  I am servile.  She is greatblood.  I bow and don’t meet her gaze but I don’t shiver with fear.  This is apparently defiance enough for her.  “You are mine, my cousin, your Kannyltine gave you to me.”  She pretends it is a question.  I know what is coming.  “I want you to prove yourself for me.  I want you to fight for your life.  You, big one.”  The trulkish in the court murmur as one, like an undulating gasp that you’d imagine as the laughter of an ocean.  My fellow surveyors let loose gasps, tearful sobs.  It’s asking much from them, to bear up under a greatblood’s command in such a condition.  They weep and I rise, not meeting her gaze. 

“My Iron Branch makes me inviolate.  I and my troupe are not to be harmed.” 

She’s never faced defiance but she knows not to accept anything but assent.  “If your Kannytline protects you, what harm could come to you?  Do this for me, for my court.”

So I did.

 

The Trulkish

She picked out one of her men and sent him to meet me in the middle of her room.  They’d gathered boughs of coalchain & hung them on stone branches, this is what they have in place of candles down there.  Then they’d set fire to mounds of the mushroom buttons they had gathered apparently for this purpose specifically because they smoked and guttered for a few long moments before lighting and then burning steadily emanating a stinking ochre smoke.  The smoke is the main thing of their fight I think, not the light because I think they can see by the darkness in the dim of the duskmarch they could see like you or I can see by day.  That’s what I’m told by my reliable source.  It’s not for light but the smoke that they burn the mushrooms because the smoke is stinking but it fills the lungs and drives out good air and good sense along with it.  A potent effect, the noxious things have- they killed one among us with a touch but their burning smoke was sufficient to kill our reason and render my weak-kneed, cowering cohort a mess of sobbing laughter, hysterical – like Ambrose’d been when he died.  I laughed along with them but held together, since I was about to be in a fight for my life.  I kept my head up and didn’t fall to my knees but I couldn’t help but hold my head back and let free some bellows.  I yelled rather than laugh, shouted at the sky and sang, not as well as any hlorii but better than any woods-born Euye or trulk could sing.  I bellowed and waved my iron branch instead of laughing but the same convulsions that lead to Ambrose’s death were gripping my heart like an icy claw and I could see it hurting the others just as badly, driving them to the red-clay mud in desperate hysterics. 

The trulkish don’t laugh, they don’t laugh and when they smile it’s a menacing mask, nothing like friendship can possibly exist among them, nothing like a colleague – one’s either of their kind or meat to be eaten.  I found that out when they sent one of them after me.  He rushed in through the smoke, coughing as he came, drooling yellow gore it poured down his chest – the smoke turned to spittle, as he drank it out of the heavy air.  He came at me and accepted my iron branch which I held out like a shield, he accepted it as it crashed into his shoulder and came at me, twisting as he did, a frantic fall and a flailing as he saved himself a spill by clawing at my leg and middle.  He caught himself and dangling by his claws hung up in my flesh he drove his face into me and bit for all he could at my thigh.  I gave him the flat part of my stick with as much force as I could manage and I felt it break his skull but he didn’t let go – not one bit.  I let it fall on him twice more & felt his brains pour down my leg, felt his blood burning on me and still the awful claws the awful bite wouldn’t relent.  I had to pry his face off of me with the pointed end of my branch, pull his dead hands apart, breaking the fingers to get its paws to loose me.  Not a brief enough fight and not a long fight by any means but a terrible one and bloody.  I was angry and roared in the smoke – still not laughing though the other klialis did, I bellowed and stamped the dead trulkish’ body into the mud and I might have gone at Tabatta – my stick in hand – I might have but the meditation that drives out the greatblood induced fear it also reasserts one’s wits.  I’d like to have stove her head in as well as I’d done her servant but I held back and then the calm wash of clarity came over me, the wise voice of the Kannytline in my mind.  I let my limbs rest, almost dragging my iron branch in the mud. 

“You’ve seen it for yourself.”  Was all I could think to say.  And “Let us go.  Let them go, we’re here as a favor.  To you.”

 

Gregor

I keep referring to him as Gregor here, for the sake of secrecy but you, if you’re reading this must know who I mean, you sent him as you sent me.  He came to me in our cage – which after all is where we were returned.  He came to me and said what I was thinking to myself, what I knew well enough.  “She doesn’t dare let us go.”  I nodded.  Saying nothing.  Amiss was upon me, pulling his threads, sewing up my wounds and saying “The trulk, it tore at one of your canals, without attention you’d bleed, be still, let the threads work.”  He sewed me up with his chemist threads, kept me alive while Gregor came to talk to me.  “If we are able to get word of anything we’ve seen – it means she’ll be the target of every lance and sword and arrow in the empire.  An outlaw Kannylte?  Has there ever been such a thing?”

“Two hundred years back,” says Kirll, who’d know.  “There was, out upon Bronzecap, a pirate of the coast claimed himself Vorkannyl, he said he was a greatblood bastard.” 

“And what happened to him?” 

“I think the Kannyl of Silverheaven was created as a reward for the talans that hanged him.” 

“She doesn’t dare let us go.”  Gregor speaks, low and fast – he’s got a kind of hurried precision in his voice, he seems frantic when he’s calm, and always serious.  I turn and glare at him, as one does when their near-mortal bite wounds are being treated while you’re being told bad news.  I think it displeased him because beneath his styled beard he smiled a quick, sincere grin.  “You know she won’t.  But we must tell someone.”

“Must we?”  Amiss is worried, not for himself – I think he considered himself dead when the smoke rose up in his lungs.  I think he’s still affected by it, still near hysteria, he hasn’t stopped grinning.  “We’re servants at court, like we always have been, it’s just a different sort of court.  We’re supposed to survey – I don’t see why we oughtn’t carry out the survey.  Stay on task, that’s our duty no?”

“You think we can offer ourselves up to her and she’ll fall into line?  Act the part?”  Senjamis, the old man circumspect.  “It wouldn’t be the first time I’d seen a new-made lord behave so badly.  Only then there’s a Kannyl on hand to knock sense into them.  Where’s her Kannyl?  Where’s Arno?  That’s the question – Raindrinker’s got no masters at hand.  I think we’s aught to get at her on this account – get her to take up her papa’s duty.” 

“What about the others?  His other subordinates? “The Irontree servants fell into a long digression about what the proper order of succession must be amongst the lesser lords of Raindrinker.  But Gregor stayed by me, even helping Amiss tie off his threads. 

“What about Arno.  He’s got no dispensation to invade the Antipodes.  Who even knows where he’s gone?”  And I took his meaning, Gregor. 

And I answered him in Hlorin, the language I write here, obscure anywhere but particularly unknown in the East:  “The Moon is charming.”

And he answered, likewise in the language of my kin “It is as Golden as the Kannyltine's Vault."  Consummating the rite, his Hlorin better than adequate.  "I should have supposed that I would not be sent alone.  I confess it is a relief to find another among our party."  Quickly he revealed that he was suffering as I was – "Have you seen the Tower since we've achieved the Duskmarch?  When last did you see it?" 

Too long ago, before the Duskmarch and before it, at Aismoth Falls I saw a bloody mouth when I looked into the place in my mind where I would look to find the tower.  No tower but the bloody mouth, and further up the Euyhmer, when we’d gone under the fortress at Draylbuhn – there:  “I saw fire, a burning hearth,” he says. 

"It is obvious isn't it.  This adventure in the south the aggrandizement, the inauspicious nativity.  I think that the Burkannyl certainly understands her role as her father’s agent but do you think she has any orders?  She’s no conspirator, she’s a pawn – too new, too unready for whatever Arno’s plan is – she’s here to guard his back.”  Gregor sighs.  “It’s this I was sent to discover.  “For the Tower of Gold – discern the purpose of this Dusk Mark.  A modest task, and now – accomplished.   I take it, sir, that your work is yet incomplete.” 

I watch the little man pull at his moustaches, he’s truthfully nervous now, not playing a part – not pretending his Irontree duty.  He’s anxious and fearful – having broken the masquerade.  I realize as well that I’m more stirred by this than I was by the charging beast man I’d only on the hour killed.  No, revealing this secret was more terrible, by far than fighting any trulkish.  Even to another keeping the same secret.  “It's the father's will I was sent to learn, his ambition in the utterdark – whether he’s discover anything.  What she does here is curious, maybe terrible, but it is not my duty to discover." 

His duty is done.  We consider this place, this village, as they’ve called it.  Not one begging child, no men drinking on their doorsteps.  The only woman recognizable as such here is Tabatta.  It’s no village, it’s a camp, a war base.  Gregor’s seen it and knows that Tabatta calls herself a peer of the greatblood.  His duty is done – this is what is being done – a hidden army is being made – a monstrous one at that.  He’ll need to get out of here, he’ll need to contact the tower.  “They need to know what’s happening here.”  We agree on this.  I finish my own report, this report & put it in his hands.  He’ll get out of here, I’ll see to it.  He wishes me luck, in the dark, as I finish this report. 



[1]The second collection of Kaffiyon’s letters in my possession.  The hand remains the same, full of unintentional majuscule (typical of a Hlorii’s use of the brush & stamp), which leads me to believe that the Kaffiyon with whom I am acquainted was the document’s author.  The letters are a muddled mess of several documents, I’ve collated what I take to be the narrative thrust of his account and assembled it as a codex.  Thrilling stuff, if I say so.

kingtycoon: (Default)
 

Kaffiyon’s Reports, Grey Season – YK 2037, Raindrinker the Garden of Burkannyl Tabatha[1]

The Forest

Seasons in the Duskmarch are indistinct.  Though we are, by the reckoning of my cohort well within the Grey the seasonal variety that we expect in the more benign latitudes is not to be found.  The march through the woods, which is what we’ve called our last four weeks of travel, have been at the very least difficult.  The Aismoth Falls, of which had very little to recommend it is a paradise in comparison to the privation we’ve endured.  Our company.  The company that I’ve infiltrated in service to the Empire has suffered rather badly at the indifferent whims of the capricious wood.  Though we are at all times in the midst of howling creatures – the ravening, gnashing sound of which I hear even now – pacing the edge of the firelight.  The darkness here is incredible.  The fires we’ve built each night have been larger & larger.  We’ve taken to snatching every scrap of combustible wood we find in our path each day to build yet bigger campfires & for all their mass, each larger than the previous night’s, they are each like a sputtering candle flame at the bottom of a well.  We are stalked by indistinct creatures always at the edge of perception.  The days are brief, startlingly so in fact.  When sometimes we have found a clearing in the dense forest it has been possible to see the speedy progress of the sun through the northern sky.  It is an intensely dispiriting thing to observe – so much so that we, to a one, commented that we preferred the gloom of the overarching canopy to seeing the brief sun sliding upon the firmament 

But we have had casualties.  I considered not naming them for the sake of their anonymity – to protect their people from investigation or surprise – but the circumstances of their deaths have been so tragically ignominious that I feel I must comment upon them.  So I have designed to call them by pseudonyms.  Pertinash from the Tree of Iron, a surveyor drowned in mud after an embankment was undercut by a sudden flow of water, as if a dam had burst.  The hillside washed away beneath him & he as well as two of his local guides, both Euyemen foresters tumbled into the torrent & were subsequently buried under the flow of mud that followed their own fall.  I heard him scream & could not reach him – I had to leap to safety & was able to rescue two other of the bearers.  I know not the names of any of the Euye foresters.  I do not trust their silvery eyes or their wolfish muzzles.  I & the others, rely on Gregor to interpret their speech, which they use quite sparingly, and to manage their contributions to the trek.  Gregor indicates that these porters, guides & camp aides, who number at nineteen now, have greater fear of the Utterdark & the Duskmarch than we, which thought gives me the greatest trepidation.  That those who are closest to the threat understand it & fear it far more greatly than do our own official company of now nine brave men. 

We lost Ambrose as well – but to sickness possibly to poisoning.  The old man was fearless in his exploration came upon a species of toadstool heretofore unknown to the Iron Tree & in his analysis of the mushrooms, which he indicated grew in bulbous buttons like a rash upon the roots of the aigathos trees, he became somehow compromised, maddened at first & then hysterical.  After an interminable night of the old man’s mad peals of hilarity we watched all the color fall from his face, even his eyes were bleached and I saw for myself the color drain from his hair – from silver to white like watching wine drain from a glass.  His force was spent & when we buried him we noted that he weighed nearly nothing and that carrying him was like carrying a dried & hollow log.  We never knew if had eaten the mushrooms or had merely touched them.  His notes on the matter are coded in Irontree shorthand cypher but the texts are retained with the increasingly vain-seeming idea that we will encounter someone capable of transmitting these messages back to the capitol. 

We have been treading down a circuitous track that barely suffices as a game trail but which accounts as the main street of Duskmarch.  Somewhere within this trackless forest the Kannyl of Raindrinker has made his headquarters.  That such a thing has come to pass is beyond confounding.  I am sent by the secret chiefs of Gold Tower to find answers.  I travel in the company of an enclave of Irontree surveyors as my cover.  At present I suspect that I am not the only agent of the Tower in the company.  I believe that Gregor, who’s name I have altered here, is a fellow of the conspiring service. 

I had considered to make records of the sights & personalities of Duskmarch but I have observed the rigor of the, true, Irontree surveyors & am made to feel some shame regarding my lack of acuity of eye or cleverness with words.  They have compiled a great quantity of text already – using the immense fires & the long nights to write, and often enough with a fury which, I have no doubt, is sustained as a means of avoiding consideration of the beasts just at the edge of perception.  Just now, my concentration has been shaken by the cackling roar of some creature at the edge of the fire, a monkey or a cat – I think, based upon the scattered words of Euye I’ve absorbed.  The guides are not frantic, as I’ve seen them become occasionally, instead they’re scanning the perimeter. 

It seems that the piercing shriek was the cry of some monkeys attacked by a lion of some description, the cry of which is too similar to the wailing of an infant to be borne.  Evidently the cry precedes its strike & the Euye woodmen are unconcerned because local legend claims that you cannot hear the cry of the lion that comes for you.  So we experience sudden death as spectators rather than victims. 

Thus far I’ve passed off my writing, and there’s little to do by the firelight in this company besides write, as a record of the winds.  Such study being esoteric enough to be deemed impenetrable to outside curiosity while related in some way to my being an Hlorii, and as well my use of the hlorin script is both useful for secrecy and outside of question.  It is not the first time that I’ve used this cover but I’ve not attempted this identity or any other save my original for so long.  I ought, I think, have studied more about the winds though there are too few in the wood to comment upon, I have held that the lack of a wind is equivalent to an abundance of winds to the initiated.  I think Gregor saw through this deception & this is why I think that he is, if not an agent of the Tower then an agent of some opposite force – which, until this moment I had not considered a possibility.  The Empire rules the world entire – all civilizations are within its bounds and all that lies outside the bounds is ungoverned wilderness, so I had always assumed. 

So I still believe, I suppose it’s meet to say.  The bounds of the world are known.  The edge of the empire, where I find myself now, the border between the inhabited forest and the utter dark, where the sun is unknown.  Why would Arno make his camp here, why would he claim the woods, why would he refuse his recall to court.  The Tower has more questions than these & Arno has offered the same answer to each – silence.  So I am dispatched to see for myself and make an answer to the Tower of Gold.  Could Arno have agents of his own?  Opposed to the tower?  I have seen the Tower, just as I have seen the tower – I know the vastness of the resources committed to the clandestine service & cannot imagine a way in which the poorest Kannyl in the remotest Kannylte in the empire could mount anything approximating that power, let alone capable of challenging it.  Nevertheless, I see Gregor at another edge of the fire, writing in his own codex & cannot help but think he is making note of me as I have made note of him.  Perhaps he is who he claims, a student of the divisions between human appearance, an Anthropiphist of the Iron Tree, studying the greyhided Euye but also the big Hlorii beside them, perhaps he’s never seen my like, though I imagine that unlikely, or perhaps he merely hopes for a view of my horns, though they are barely there. 

A monkey has been driven to the camp, probably by the death of its fellow & the guides are busy trying to corner it – and now they’ve driven it into the fire.  There’s aught to do besides write about what’s happening around us or to drive a monkey into a fire for the scant & grim amusement such cruelty gives.   

The Trail, another night.  The trail is arduous.  The world is endless, the forest.  We’re on the twenty fourth night.  The nights are so long and the days so brief that I’m certain we’ve made truly terrible time on this journey, we’re probably only a few hundred leagues out of Aismoth Falls.  Though the wood lacks mountains or hills of any description it’s not a flatland either.  There are innumerable deep gullies that embank trickling streams through the wood.  The whole forest drains in tiny rivulets north to the River Euyhmer.  Not one cold be navigated by anything but a minnow. 

Senjamis says that the forest to the south & the east of the Euyhmer is the borderland of the empire & ever will be.  To the south is the Utter Dark where no sunlight is ever seen and to the east & north is the interminable plain – which none have crossed & which is thought to continue into the theorized Ever Day.  Senjamis is a surveyor, not merely in title, like the rest of the survey – he marks the road with the chains & for every gully we’ve had to cross, first by uncertain descent down a steep muddy bank & then by a hazardous ascent up a steep muddy bank he has sketched a plan of a bridge of rope & planks accompanied by a coordinate, a measurement & a calculation.  Each of the crossings -and he says there have been eight so far, have occupied the whole of one of the Duskmarch’s brief days.  I’ve learned this because Senjamis is talkative but not a friendly sort, a pedagogical sort, a lecturer.  He’d previously been joined to Pertinash by the chain & stave, for these surveyors work in a team.  When they worked together they were efficient & capable, our troupe didn’t need to pause for their work as they kept our pace & sometimes set it.  Now we’re hindered because I have been made Senjamis partner.  Pressed into that service by him as he observed to me – “Map the winds like it was a sea?  No, you’re not fooling me big son, you’re an idler but no more, I’ve need of a partner in the staving & chainging.  We’ll mark the measure of the road me, and you, idle windmapper.  You’ll see, the path is easier to mark than the flow of the breeze through these trees.”  This he said amidst gulps of air as he carried the gear that a pair would carry by himself.  Even in the cold he sweated & I felt at the least of the human urge to aid one on the same path.  I took his staves and helped him with the chains.  I’m told our efforts from now will be a poor first draft of the route but will still serve when the road builders come.  He is certain that they must. 

“No Kannyl ever was that didn’t have the one road from Klial to his door and no Kannyl ever will be that doesn’t have the Kannyltine’s highway rolled out to meet him, like a carpet at a fete.”   Senjamis iterates some variant of this exposition over and over.  Sometimes one chants or sings on the trail – as a meditation.  One foot falls then the other, a determined steady pace – forward, forward, forward.  The trail is meditative, when you let it be but sometimes the chant is what’s needed to let it be.  This is Senjamis’ chant.  “No Kannyl ever was that didn’t have the one road.”  “From Klial to his door.”  “No Kannyl ever’ll be that doesn’t have the Kannytline’s highway rolled out.”  “Like a carpet at a fete.”  “No Kannyl ever was.”

I think that perhaps this is why Arno has taken to Duskmarch.  Or has gone to the Utterdark.  It’s muttered here and there in our troupe that this is where we’ll go.  That we’re following him into the dark.

And it is darker, growing darker every day as every day’s bounds are truncated further.  The nights have grown longer when already we were persuaded that they could not be longer.  Soon we’ll be in the umbral realm of the world, near the Utterdark & though we’ve all along known that this would be our destination the reality of it, the truth of the experience of interminable night can be anticipated but only as one regards a poorly remembered dream – there is something that you know -but you cannot bring to mind what the experience will be.  Today we camp near a treefall, one of the titanic aigathos, dragged down by the vines that drape upon their limbs, pulled to earth by the weight of all the life it supported, through the gap in the canopy that such a fall allows we were able to see the sun swim through the sky & its disk never broke from the horizon, it skimmed along the northern edge of view & never broke contact with the edge of the world  We watched it set with terrific speed, much more than we’d previously believed possible.  The sight of it, barely hung in the sky, barely visible under the canopy, barely with us – the sense of being forsaken penetrates to the bones, it hollows our eyes makes us feel as though we’re stranded upon an island in a rushing stream. 

The dark of the wood is counteracted now by the presence of hanging chains of burning coal.  The heat of them is insufficient to light the wood but they are there-  vines of coal, burning black, a red flame dancing furled upon the branches of the wood like bunting.  The little chasing flames flow in waves & I’m reminded that I should at least pretend an interest in the wind.  Fire doesn’t blow with the wind but reacts, dances against the breeze.  I’m sure a physician from the old school would know something about this, wind and fire – opposites?  It’s my past self that knew these things, not well I suppose, since I can’t recollect a fact beyond the existence of a flame and wind without a concept of their relation.  But I’ve seen the fire in the night, snapping in the wind, hissing its little sound like a sheet flapping on a mast but so faint.  Each flame is like a woven strand, like a braid of charcoal that burns but so cold that even the dry needles won’t ignite.  A fire of light alone.  Ambrose, who’s dead, had talked about wanting to see the coalchain so all of us feel we must give it our attention so as to honor him or his wish, though I recollect how he wailed hysterically for a night before dying and find I can’t muster any feeling more than relief.  The others are content to just look at the chains and to glumly nod at the wonder of them.  The old man’s cackle was too horrible and being forced to remember it as a surprise has taken the pleasure from the discovery.  The Euye woodsmen are indifferent to the coalchain, it goes unremarked upon by them but now I see them gathering some, out beyond the campfire’s glow.  Yes, you can see them pulling down the vines, the deformation of the liquid flame in the dark, the shadows of men, yelping from the pain.

They returned, the Euyemen I’ve not named here, they came back with laurels of the coalchain dragged behind them leaving motes of ember in the dirt.  They made a show of removing their shirts & exposing their grey skins to the camp.  Then one among them draped the burning coalchain upon the shoulders of each of them one after the other until each had a length wrapping about a quarter of their upper body.  By the time the final one among them was being wrapped the first to be so decorated could contain himself no longer and began to scream after his stoic tooth gnashing & foot stamping availed him not.  He howled into the night, eyes rolling in panic, he howled, spoke no word in the cries  but screamed all the same.  He peeled the braided cords of the burning plant from himself and upon his body were left scars, welts, blisters and blood.  Then the others peeled their own coalchains off as they, out of turn, chaotically, succumbed to the anguish and were forced to relent.  In an hour they each had been draped and then cast their chains into the fire, which once stoked gave an ugly smoke and spit furiously, it still sputters and pops though this was an hour past at least.  I can see the chains in the fire not consumed but burning like charcoal.  The foresters, the Euyemen are more grim now, more than even their customary dull-witted, casual cruelty can bear.  They take turns inspecting their welts, the patterns of the burns around their necks & shoulders, the one who’d laid the laurels upon them he holds forth his hands, blackened and bloody for them each to see and smears one finger’s gore on each of their faces.  I know nothing of this act they’ve performed but I imagine that they will regret it sooner than later as there’s little water left just now and we’ve seen no sign of a stream for a day at least. 

Tabatta’s Garden

They must have known we were about to approach this place – the Euyemen.  I think of their conduct elsewhere upon the trail, consider each action of each of the men, think of the surreptitious glances, the trips into the bush to gather game, the silent brooding at the fire.  They knew and led us here without a thought of telling us.  I’m not yet sure if it’s a betrayal by intention or omission.  They do seem too dull-witted to betray us in accordance with some interior drive, some machination – but they are servile enough that they may have betrayed us out of a competing loyalty.  Tabatta is the newest of the greatblood aristocrats of Klial, it seems.  There’s been no annunciation, no adding her name to the genealogies, no word at all from the Duskmarch which is the inciting cause of my journey here but is, in its effect quite like the minimal daylight here, much worse than you’ve expected though you expected what you had considered to be the worst already.  A new floor lies beneath what I’ve taken to be the trouble here.  It’s not disobedience to the order of recall it’s outright sedition such as the Empire’s not seen in generations. 

Quickly, Arno has left even the gloomy duskmark behind and advanced into the Utterdark of his own accord, plainly in defiance of the several refusals that have been issued from the throne.  He is meant to hold the borders and to make no war on the extreme south and the Trulkings there.  That was the word from the Kannyltine’s chair and was issued in proclamation at least four times.  I’ve seen the proclamation, I have a sealed copy upon my person even now, meant to be clandestinely snuck into Kannyl Arno’s possession at such time as I am able to enter his chambers in secret.  A typical threat offered by the Tower, a message of warning.  There’s no chance of any such maneuver now though, the Kannyl has slipped the bounds of the Empire to, one presumes, carve his own sovereignty from the southern wilds. 

I should collect myself, record my impressions as I experienced them, as I got wound into this tale.

First the trail wound through a dense stand of trees and switched back, descending  one of those hidden slopes, a gully, like where we lost Pertinash – but here & note this, when you come for you must come here, send others, more.  There’s a need of the Tower’s intervention, at the very least.  You must come to this valley – which is broad & deep & spreads out under the glimmering edge of night where the duskmarch descends into the endless night of the antipode.  There’s a line in the sky, a line of light that writhes like a serpent, edges across the firmament inching – not a serpent, but a worm.  It edges across the sky, a rigid, clear line in the sky marking the utterdark & the lands where the sun sometimes still shines – for an hour or two in a day.  This line is a light like starlight, it cascades down in a ribbon of every color,  a rainbow that arcs over the whole world.  When you’ve walked the trails and found the edge of the deep valley covered over by the trees that fan out over the earth, concealing everything – when you’ve found this deep valley where you cannot see the floor beneath and you see overhead this rainbow that marks night & day in permanent dull hues, sometimes colors and sometimes grey bands of differentiated streaks – hen you’ve come to there make your way, carefully now, into the valley.  Here is what you will find there.

Tabatta’s garden is at the center of the valley which bounds are marked by falling streams of water, bare stone seeping as if from walls bleeding rain in a flood, the walls of the valley are steep stone bluffs that seep ceaselessly, slow torrents of water that pool at the base of the high walls.  For a roof this house has the great tall pines but these are – they are unlike any other trees -  they are like the bones of trees – as if a cavern were excavated out of bare rock & the supports were columns left intact within all of the subtracted stone but carved as well, decoratively to resemble trees, to look for all the world like any tree at all but made of brittle stone, not wood  These trees stand under the grey rainbow, their branches spread out over the valley but these are not clothed in the leaves or needles of any other trees, no. 

No, I reached the lower branches, for I am hlorii, taller than THEM, and feeling upon the branches I could see, by the light.  The light!  I must mention that as well,  I mut tell you.  But first, in place of leaves, in place of cones or seeds this tree, all the others here, they have a mass of buttons, fleshy toadstools, mushrooms – those same that killed Ambrose, that drove him mad.  I am smiling, hard right now, my jaw is gripped by it, tension that spreads my smile wide.  It can’t be that I’ll die howling laughter, like Ambrose did.  I. 

I think it’s fading, from me.  I am young & great, broad of shoulder, firm of heart, not an old withered man, and I have felt some of what it was that killed the old man, but I endure it.  Now, after lying for a time under these skeletal trees in this garden of burning coals.

A Creature’s House

The coals.  Here the people have wrapped the coalchain so it grows in abundance upon the stone trees, and on the rocks strewn by old falls.  The wrappers of glowing, cold flames cast light over the secret valley & by this light their lives are lived, their staples are grown, their days are measured.  There is just one day, the long dim day in Tabatta’s garden.  This place is wonders and terrors meshed and compounded.  We are in the house of one of the leading people of the village.  They say they are a man & we’ve all grace to take it at that, to say, “sir, yes.” When we go into their home it is only a pit in the earth under the stony arch of the roots of the unbending trees & descending the bare earthen ramp into the place, a single room, entering it we are warmed and realize that we’ve been freezing.  The house is a room, only a room.  Mud for walls, for floors, bare excavated earth and by the light of the coalchain draped from the ceiling we can see.  I must duck, crawl, to enter and then stumble, scuffing my palms, there are living worms & beetles crawling upon the floor.  The earth is clay and slippery loam, my knees plunge into the surface, inches into the cold wet of the home.  The host, our host is Trulkish, a hybrid of the Euye and the Trulkings of the utterdark.  Trulkings, I do not know – though we’ve heard from Gregor a warning, saying that not one Trulking has survived in the sunlight, that they’ve gone mad & eaten off their own limbs rather than bear the sunlight and that they’re well suited to this autocannibalism given their reddish teeth, infused with iron, their rubbery necks, their flexible limbs.  That’s what the texts describe.  We’re hosted not by any Trulking but our host is what’s called trulk-ish.  He’s long like me but not quite so, long and narrower than an Euyeman.  Thinner than a Zunman but not altogether.  His limbs are too long, they hang & collapse over themselves, as if with extra joints. His fingers are long & the nails shimmer a dull red, his teeth as well, which he flashes with a will, not a smile but a snarl.  Not one of these Trulkish have smiled, they’re more dour still than the humorless Euye.  They’re a terror.  His teeth are too long, his hands, his arms.  From his bare chest there sags a single fleshy rose, a bloom of plump petals that hnags like a solitary bosom.  It slaps upon his chest & though we’ve seen much of these trulkish – only he has this tumorous flower.  We suppose it is a mark of rank idly, when we gather in his pit-house me and the other Irontree guests are finished with our own congress.  I’m writing now because the others have collapsed from exhaustion mingled with anxiety while I, the biggest, strongest and most capable among us have been pressed into service as a guard.  So I sit guard in this pit and keep my eyes on the entry, lest our host return without warning.  We’ve seen them move, these folk of Duskmarch, these wrigglers these tree-climbers, these serpents – they’re, if human, abominable, if not – then a horror.  Creatures.  Just creatures. 

We’d been resting in the garden though we didn’t know it as the garden then, just the bony trees & their fungal coverings overarching the coalchained arbors beneath.  We laid & rested – no need for a camp, at last, no need for a fire in the darkness – the light under the trees is plenty, it’s dull and burnished light, a ruddy shadowy light but greater light than we’d seen in this latitude.  We lay to rest, I laid to rest, the others paced but I was drugged, the button rash of mushrooms I’d touched affected me, enough, not enough to kill like they’d killed Ambrose, but badly enough that I had to lay, to feel my body spin sickeningly, to feel myself flipping over and over until I was sick in the bare chalky earth twice.  It was better after that, I felt the earth solid as ever at my back but wriggling, living – the worms here are immense, finger-wide, as wide as my own thumb that’s like a wrist of these others.  These senseless worms writhe up to nestle at your back to gather the warmth from your body, to drink it from you.  It was enough to startle me up, to launch me halfway to standing to feel the cold ribbon on my flesh, of the heat-thirsty worm.  And rising up, sudden as a whipcrack, I startled these creatures that came upon us, sneaking.  Said they to me, sneering, “Big big giant man.  Man, man of the city.  Man of the empire.”  This last, he meant himself.  He gestured to me – “Man of the city” then to himself “Man of the empire.”  I didn’t believe it, not a man.  A horror, the extra joint in their knees, the extra join in their wrists – I saw their limbs furling & unfurling as they came.  “Back, away from us.”  Said I at them.  They kept away and I said “What is this place? Who are you men? And Where is Kannyl Arno?” 

“We are empire’s men, we are Klia-lee.  Our mistress is Tabatta, she is Burka-nill”  One said, one spoke up, and the others followed.  “We” said one and seven finished together “Burka-nill”, Burkannyl, bow-muster lord. 

This was enough to rouse the others, my troupe.  They sprang up and engaged these men, these new sorts of people.  Trulkish.  They led us under the trees, through their gardens – whorls of plants grown in spirals around each stony tree’s trunk.  A wave of millet, of maize, of beans, of tubers – spiral arms all lit by hanging boughs of coruscating coalchain for want of the sun’s light.  A plot like the petals of a flower spread from each trunk of the stone trees, and under each tree was a house like this one, a hole.  We watched the ugly withered folk rise up from their houses, small & sickly – the children?  Bent with red nails, red teeth and the pale whit eyes.  These, the smallest of them, they had, I could see the pale eyes of the Euye, and the muzzles – the long mouths, but bursting from them were their red teeth.  I’m formulating, now, an idea about these folk.  I wonder if they’re born or made – I think they’re made, forged somehow out of the Euye greyhides.  Or mingled – cross-bred?  They’re each fantastic, bizarre.  They drew us into their village, hissing, spitting flaring like fires they screech anger.  The others with me hold out their iron branches. I follow suit, remembering my cover.  The iron branch, inviolability goes with it.  No one dares to harm the Kannytline’s servants.  I hold my branch & the others do.  I think, I’m thinking now of the stone trees here, how like the iron tree they must be  What must these trulkish make of them.  Have they ever seen a branch of the iron tree?  Did they take it as a cousin to their own stone trees?  They understood our brandishing as if we’d held up weapons.  They withdrew, covered themselves, hissed, spit again.  One among them – a Talan?  A leader of some kind, they said they knew what the branches meant & who we were.  He said, come to my house, wait at my house for the Burkannyl Tabatta, she’ll sort you out.  “We are here to present ourselves to the Kannyl Arno.”  Gregor spoke up for the mission, the rest of us were stunned or dismayed enough to forget ourselves.  “Come to my house.”  The Talan-thing said.  The flower-of-flesh bursting from his chest, dangling flesh in perfect petals – just like a rose, it breathes with the rise of his chest, it breathes as he breathes.  Come to my house, when the Burkannyl comes she will tell you, all about her father.  “Who is her father?”  “Her father is the Kannyl Arno, ruler of the forest of the world itself.”  And I am here to warn this man that he is under suspicion of sedition to his ruler, I wonder what he’ll make of a warning.  Of what he might expect.



[1] Kaffiyon the Hlori Agent – once a student of mine & not a broken man.  Though his loyalty was firm & linked inextricably to the Tower of Gold & the Golden Dream his heart was once given to Wei – such correspondences are not uncommon to one in my line but the correspondence of consequence that I receive are rare.  Among my most valued are the mud-stained letters that Kaffiyon chose to share with me.  These are, I’m led to believe, faithful duplicates of his official reports.  I have no way of knowing if he made yet further copies for other correspondents – it’s entirely possible that Kaffiyon’s heart belonged to many, big as it was it was no shame to share it.

 

kingtycoon: (Default)
 

The Tree of Iron’s Initial Survey of the Flora of the Upper Euhymer in the districts controlled by the Kannylte Raindrinker YK 1232 Archival Text 18th iteration[1]

Canon Invocation

From the river Euhymer the Twenty & Second region receives its name of Raindrinker for legend of the venerated saint of the ancient race of the Euye the Horse Tamer Ulthan who was said to never drink from the river or its tributaries while in exile.  The river, by its bounteous channel, conveys the gifts of all the forests. The towns are few though through the south the river is navigable.  Among the towns is Thimblewick that was not founded by the race of the Euye but by the Kliali pioneers.  Far to the south the River Euyhmer has for its source the utter dark glaciers as well as the descending pools that the novel race of Trulks call Mother Ice.  Such realms are the four divisions of the Kannylte which are – the Stormmarch which is the frontier of Stormhorse & Nightcandle Kannyltes; Underneedle which is the realm of dense forest where dwell the unreformed Euye foresters; Icemother which is all the descent of the waters from the glaciers of the utter dark; Finally the Duskmarch which is the extreme southern frontier of all the Empire. 

Referents of the four realms is the basis of a survey of the flora of the 22nd Kannylte.  Listed are the number of varieties catalogued / useful varieties


Stemmed Plants

B      Flowering Stemmed Plants of Stormmarch 12/9

B      Flowering Stemmed Plants of Underneedle 19/10

B      Flowering Stemmed Plants of Icemother 13/12

B      Flowering Stemmed Plants of Duskmarch 9/2

Grasses

B      Tuberous grasses of Stormmarch 3/2

B      Tuberous grasses of Underneedle 3/2

B      Tuberous grasses of Icemother3/2

B      Tuberous grasses of Duskmarch 3/2

Trees

B      Needle Leafed trees of Stormmarch 12/ 7

B      Needle Leafed trees of Underneedle 36 / 25

B      Needle Leafed trees of Icemother 18 / 8

B      Needle Leafed trees of Duskmarch 6 / 5

B      Splay Leafed trees of Stormmarch 12 / 9

B      Splay Leafed trees of Underneedle 6 / 2

B      Splay Leafed trees of Icemother 4 / 1

B      Splay Leafed trees of Duskmarch 2 / 1

Vines

B      Fruiting vines of Stormmarch 2 / 2

B      Fruiting vines of Underneedle 1 / 0

B      Fruiting vines of Icemother 2 / 2

B      Fruiting vine of Duskmarch 0 / 0

B      Parasitic vines of Stormmarch 3 /0

B      Parasitic vines of Underneedle 4 / 1

B      Parasitic vines of Icemother2 /0

B      Parasitic vines of Duskmarch 9 /0

Water Plants

B      Reeds of Stormmarch 6 / 2

B      Reeds of Underneedle 1 / 1

B      Reeds of Icemother 6 / 3

B      Reeds of Duskmarch 0 /0

B      Aquatic Grasses of Stormmarch 0 / 0

B      Aquatic Grasses of Underneedle 0 /0

B      Aquatic Grasses of Icemother 2 / 1

B      Aquatic Grasses of Duskmarch

 


 

Unclassifiable Varieties

B      Cauldron Flowers of Duskmarch – Such were the result of an evil soil or noxious minerals found beneath the soil.  They are betwixt one and three cubits in width, flower upon the ground for no stem can hold the flowerhead aloft, it weighing so much as hog.  Its character is vile but it is thought to siphon from the earth all corruption for wherever such flower blooms for one year and is then taken away that soil is made fecund.  The largest flower seen in the Empire it is unlovely with black & red stained petals that appear to be made of flesh instead of fruit.  Its fragrance is potent and likened to the scent of cloves doused in rancid boiling fat which odor is attractive to the meanest of forest creatures that it in turn affects by its venom.  Trulkish guides describe a multitude of varieties common in the utterdark.

B      Glass Vine of Underneedle – Which vine is nemesis to all the woodwise folk of the ancient race of Euymer.  Called by this name for the quality of its needles which are invisible in the impenetrable twilight of the deep woodlands.  Such thorns as it is able to launch with vigor into creatures that merely stroke against its surface.  Thorns inflicted upon the bare skin will not be freed but must be worked out by the blood of the unlucky victim which is the means by which the vine perpetuates itself – it has in place of common seeds or flowers the scabs & mortal anguish of those it afflicts.  In legends it is said that the Culture Heroes of the Euyhmer woodland tribes, called Smahra would wield lengths of the vine as terrible armaments and were themselves immune to the scathing touch which is said to be painful to madness for all others.  Know it by its pale green flesh which is faintly luminous in starlight.

B      Amberfruit Tree of Underneedle  - Prized and for time out of mind a secret of the deep forest tribes before they were taught to read the famous forest amber of the Euyewood was used in place of silver coins.  Methods of manufacture of the amber slivers used by the barbarous antecedents of present Euye revealed the secret knowledge of the galvanic energy which force the woodsfolk wielded as a scourge to frighten away their adversaries.  The tree is a squat variety of needle leaf – short but quite wide.   Its amber bulbs sprout upon its branches and are like unto the fruits of other useful trees.  The ripening of this fruit into useable form requires many years of cultivation & the hardiness of the tree & its tolerance of darkness is why and how of its longtime concealment.

B      Coalchain vine of Duskmarch – Notorious by its virtue in defense and agriculture the famous coalchain appears draped over the streams that feed to the River Euyhmer.  Said to only grow in darkness the vines fruit in a novel fashion where its budding flowers gutter a permanent flame so that whilst the vine is in bloom its leaves are sunned and heated by its own persistent flame.  The truth of its existence was doubted for time out of memory but once domesticated the coalchain was bred for greater luminosity so that now whole plantations of the Duskmark are lit, not by the sun but by wreaths of living coalchain.

 

The principal uses and exports of flora indigenous to the realms of Raindrinker Kannylte and prospects of colonial farming within same…



[1] Having myself been a Scribe of the Maker Church I am assured of the thoroughgoing accuracy of the archivist’s recreations of aged texts.  This document, however, is the primary survey of the Upper Euyhmer & it predates the creation of the Scribal college of the church by a pair of centuries – thus it may demonstrate the affects common to what we colloquially call early canon.

Naturally, as a volume of the Tree of Iron’s catalogue the entirety of the document runs into many thousands of pages of amendments, corrections and a few illustrations.  I have selected this particular passage (and spared the reader some longwinded discussion of dusk-latitude-resilient cereal crops) because it is the earliest attested instance of the Coalchain plant, which I yet regard with deep suspicion.  How would it prevent itself from burning itself?  How is it able to provide heat to itself – what is the origin of its energy?  Why is it that it survives only in the Dusk Mark of Raindrinker or in the Utter Dark?  The legendary vine is a point of deep consternation to not only myself but many of the Weiish scholarly set who have long heard legends of the thing but are incapable of ever seeing it ourselves.  Nevertheless – no lesser authority than the Tree of Iron attests its existence and so I have included its earliest description (which is hardly changed in a dozen centuries) because its appearance in some of the texts to follow may seem jarring or even spurious.  Consider this the authentic source.

 

kingtycoon: (Default)
 

 21st Golden Day – Easing – YK 2012 The Tree of Iron - from Glimpses of Unfamiliar Klial by Irrinzil the Xethan[1]

 

In The city you call Great Klial there only two, maybe three kinds of people.  I could not understand it at all when first I arrived.  In the further cities like Awese or even Athet there are so many, so many kinds of people. You cast your glance here, there, wherever you look, a different kind.  Klial is different though.  It is different in so many ways, every way. That is why I made my journey, to Klial and to here, to the whole Empire –So I could see myself how it is different and also why it is.  Great Klial it is the biggest city of all, vast a metropolis.  Certainly much larger than any other city anywhere, more people are in Klial city than in all of the Xeth Atheth country.  I could go on and speak upon this fact for hours, but to the people that make their home there?  It is of no importance.  Not one says a word of how great or how many stones make the roads, how tall the statues.  No, they are oblivious to those facts and think nothing of the status.  They think the city is a country itself that is unrelated to the Empire that is named for it.  They say of their own neighborhoods that they are their own Kyu, their own Kannylte even.  Great Klialis speak of the city as Klial.  They dismiss the Empire as everything outside – all of the lands over which the city rules and which call themselves Klial, people of the city do not consider.  This, the great klialis  call the Empire and they speak of it as a distant place.  So I asked them, when I met anyone, is this Klial or is this other place Klial, to see if they could truly understand. Every one, they all understand the Empire of Klial, but think it removed from their own neighborhoods and life.  They say the palisade hills of Whitesail are as distant as the nighted woods of Raindrinker.  They conceive these far places as being as far away as the territory just outside the city which supply the metropolis with food and stone and everything.  So in this respect the people of Great Klial are all of alike because they think of themselves as living outside of the Empire and so they are the only ones who do.  But there is a reason for this homogeneity.  The people of the city, all of the people, are born there.  In other cities I have seen the people, the populace, is drawn from outside and it must be always so because disease and death are everywhere in cities, citiies of any size, except, not in Great Klial.  In Great Klial, where the streets are smooth and always clean and where every tenth person carries a branch, like a tree branch but made of iron.  I thought this branch is why there is no filth upon the road, no dying people in the streets or dead animals.  In every other city this is the way it is.  In Klial, no.  But in no other city do you see people with these branches.  Tree branches but made from Iron.  I thought, you know I am not smart, it is why I am curious, is this branch how they make this place the way that it is?  I could not understand so I began to ask people what the branch means.  Many would not speak to me, You see yourself my speech is poor, my Kliali is poor, and I look like a foreigner, dress in my people’s costume, then I did always.  I was dismayed that no one would talk to me.  I thought I am shamed.  That the great kliali do not want me and I was foolish to come there at all. Because the similarity of all the people, that is what caused me to think they might have contempt for outsiders.  I was hopeless then, I was forlorn but then I was  approached by one of the men with the branches and he carried it in his hand which was unusual because all the time I would meet people carrying them in their belt, not like weapons but as decoration.  This man approached and held his iron stick at me so I thought he meant to do harm to me, but then he saluted me!  He salutes in the Kliali fashion and made a very fine bow and this was the first time anyone had given me this courtesy.  I had seen it all around on the streets and so I thought, this is ordinary but I wanted it for myself, to feel this regard that the Great Klialis give each other.  At their best these bows are artistic expressions like dance, beautiful. Draymund Raspe Alley was expert in that art, beautiful practitioner of the Kliali bow.  He bowed with so much elegance that immediately I was relieved because remember he came to me with his stick, I thought he would rob me!  But he only came to meet me.   "I am Draymund Raspe Alley Goldendream, please accept my welcome to the City dear fellow."  He spoke to me immediately in Xeth the sea language, I had not heard in so long, I thought I had attained paradise, so much grace for just me, after I was at the depth of sorrows.  He spoke the Xeth so well I was alarmed by its quality, no accent at all.  I have not lost my accent in all these years, people still make jokes of it, but he had never been outside of the city and no accent.  "I am the attaché of the embassy of the Xeth Atheth and I am grateful for the opportunity to make your acquaintance." 

Very quickly I confessed to Draymund that I was only a visitor and a storyteller, an artist, a performer.   He did not dismiss me as some had elsewhere in the Empire but understood immediately what importance the storyteller carries for the  Xeth-Atheth.  "It was wise of others to have sent me to seek you out then.  I will inform you of whatever I can."  He was very gentle.  The way he spoke, or looked at me or led me through the city.  His whole manner, gentle.  He was an old man bald and very thin, so normally he could not intimidate anyone anyway.  But he startled me because his eyes were big and friendly and he was so dignified.  I could not reproach him even in a dream and if I did I would wake up instantly and be angry at myself.  I explained to Draymund Rasp Alley Goldendream why I had come and my question about the iron sticks and complained that no one would speak to me and I spoke also of my experience of all the people of the city being so alike.  I must have raved to him, it must have seemed completely foolish the way I carried on but I was excited because for once someone would answer me.  Instead of being angry or disgusted which would be fair, a mad foreign man yells his discontent, no one enjoys this, but Draymund Raspe Alley Goldendream, my antics amused him and he graciously offered me an explanation. 

"I shall take you to the Tree of Iron and describe as we walk what it is that has confounded you dear guest.  First the provincial isolation of the capitol.  You must understand that travel of any sort is uncommon in the Empire, people are bound to the land in which they are born.  Many hundreds of people are born in the city every week and so it grows.  But as with any of the dominions of the Kannyltine the capitol is a place to which people are bound.  The great number of people within the city begs a question to the Kannyltine's benevolent wisdom and that is dear guest; what to do with all of us.  The Kannyltine being wise and benevolent above our has devised a network of bureaucracies that have allowed the Empire to flourish beyond any measure.  To grow and to people these bureaucracies he has the people of the City.  From a young age we are all educated, far more than our provincial counterparts.  Every one of us born in the city is taught to read and to write.  This rigorous education is another aspect of what you regard as homogeneity.  From the City's academies two out of every dozen people is brought into the Imperial Bureaucracy while the others take on a different role within the city.  Many carry out the commerce that feeds us.  Many engage in a trade or a craft.  We Great Klialis are linked to our academies in the same way that our more provincial citizens are linked to their place of birth, hence I carry the name of the school which trained me – Raspe Alley."  So I asked him if the Iron Stick is a badge of his school.  Or his job or something else. 

"Just so dear guest, though I daresay it is more than you suspect.  Here, is the Tree of Iron."            I had been curious to see a tree made of iron but I was confounded instead to find an enormous building.  In Great Klial all of the buildings are enormous and clad in polished stone and all of them have imposing brass fixtures and doors.  "You see," he pointed to a place on the building facade, but I could not understand why.  He must have remembered that few of my people can read and so he announced it for me.  "The Tree of Iron.  This is the headquarters of the my bureaucracy.  Come in dear guest."

Within that building it was very strange.  I have seen some of the libraries and storehouses of the Kannyltine elsewhere in the city.  These are all of a kind.  There is a grand entry, there are curving stairs and there are wonderful carpets with long halls lined with wood and glass doors.  The Tree of Iron is altogether different, it is like none of these, like nothing I have seen before.  A wonder but it is commonplace to them there, they do not think of it.  In the center of a big room is a solarium, an inner garden and the only thing growing there is an enormous tree.  There are still the door lined hallways but they radiate from the tree, and that tree, it is not very tall as you might suppose the biggest tree of all to be.  Its highest branch is only twice, three times  as high as my reach.  Not very tall as a tree.  But it is so wide though.  Like many trees all grown together and fused over time, or, maybe a unique kind of tree alone in the world.  Draymund did not know the kind of tree or if it ever bore seeds and only called it the Tree of Iron, :the dear old Tree of Iron,” he said.  It is not made of Iron, no matter what you heard, it is a soft wood.  The trunk of the tree grows outward in billows and curves like a curtain, pleated, like a robe.  To follow it around the length of the trunk you must be carried away into mazes, convolutions within convolutions.  "The width of the tree is said to be the width of the city itself though I believe that saying was coined long ago when the city was less geographically large.  The tree is quite substantial as you have seen plainly, but consider that it has many hundreds of branches."  He pointed them out to me and I considered them as he said.  "Each of the branches has a twin, an iron branch that is carried by a member of the bureaucracy.  Here is mine."  There was a branch, which grew from out of a thicket of branches which may have matched his at one time.  "Dear guest you see I have carried mine a long time, this was only a fresh shoot when I joined the bureaucracy.  As the tree adds branches so the Empire adds people and so there is a greater need of capable civil servants our system is timed to perfection, tuned like no other clock."  He mentioned a clock, that was an interesting convention there in Great Klial too, only in the city, or perhaps maybe in Wei do they use clocks, for only in such places does time have the particular meaning that needs a clock.  "See the bit of wire?"  He pointed out to me a thing that I had noticed already I was about to ask him but he anticipated my question.  This is the way with Draymond Raspe Alley Goldendream, always.  He points me to a copper filament of wire, very fine, that was tied around the branch.  The branch, though, had grown over the copper twine, engulfed it.  Similar filaments hung more loose on their branches since they were still narrow.  The filament was attached on the other end to a little tag, a piece of gold.  "Go on, you may touch it dear guest"  Still so gracious, always he encouraged me to take the gold tag in my hand but I hesitated, it was so much to see all at once, a great building a strange tree, a kindly stranger, a lot of things happening all at once.  So, he took it in his hand before I could.  "It says that I am here, in the City and that I am attaché to the Embassy of Xeth Atheth. The embassy has its own hierarchical conventions, but all of our names may be found here on the Tree of Iron.  Many more of the names are of people that have been cast to the further corners of the Empire and serve their functions in the provinces, none of us serves anonymously and the boughs of the tree are cast like a blanket over the Empire’s people."

I had so many questions but the first one I asked was because of Draymund Raspe Alley, so old, I wondered, "What happens when someone passes on?"  I wondered what would happen to the little golden medal.  I do not think that he thought I was being morbid, I think he thought I was being greedy, he knew outside Klial how foreigners think of gold. 

"The golden tag is sent to the Kannyltine and the branch is re-purposed."  Draymund Raspe Alley Goldendream summoned over a younger person, another bureaucrat, he asked her to show her iron branch to me.  This branch had several names carved on it, all in different styles, but each name was scratched so that the name could probably still be read, I assume.  I cannot read even now, I am too much a donkey to try it.  But I can see the way letters are made, how they are different from time to time or with different hands.  Someone who could read, would see a name, a fresh name for a new person that was marked a the end.  Draymund says to this young woman “Thank you dear colleague, Sindra Raspe Alley Goldendream.”  I ask if they know each other, with the same name and they do not.  No one in the world is like they are in Great Klial.



[1] Irrinzil The Xethan spent the last decades of his storied life in the City of Wei in the Kannylte of Windheart.  It was there that I became his pupil & his editor & scribe.  I have him to thank for much but his experience as an outsider in the Empire provides, I think, the most useful context for any future readers who must live outside the civilization that the Kannyltines created.

kingtycoon: (Default)
 

Excerpt from Volume 9 of the Conquest of the East – by Aximan Salmongate Starcrown White Season of YK 1444 through YK 1445[1]

The foresight of Ulthan had raised obstacles worthy of such an antagonist. Ninety cubits below the castle, at the widest part of the river, he linked the two banks by joining boats with heavy rope in the form of a bridge, on which he erected two lofty platforms, from where the bravest of his Euye could command the crossing by the overwhelming force of their bows. Within the boats there were held vast stores of ammunition for the Euye shoulderbows, which weapons could pierce the skull of imperial elephants.  The approach of the bridge and guarded, on the opposite sides of the Euyhmer, by a numerous and select detachment of riders. But the enterprise of forcing these barriers, and conquering Draylbuhn, displays a shining example of the boldness and genius of Ettissoer. Her cavalry advanced from the hills along the long road from Klial for she requested the assets of the Kannyltine himself.  This train cowed the natives of all the kannylte through which they crossed, and were awesome enough to ward off even the Yoyue raiders of the hills, which caravan served to diminish and distract the attention of the Euye enemy. Her infantry and provisions were distributed in two thousand wagons pulled by two thousand and each wagon was shielded by a high rampart of thick planks, pierced with many small holes for the discharge of bolts. In the van, two large wagons were linked together to sustain a rolling castle, which commanded the towers of the other engines of the war, and contained a magazine of firesalt, rockshot and burning sulfur. The whole convoy, which the Kannyl led in person, was laboriously moved against the sorties of the forest peoples. The bridge succumbed to their onslaught, and the enemies who guarded the banks were either slain or captured. As soon as they touched the principal barrier, the boats serving as the crossing were scattered upon the river instantly dispersing the bridge; one of the towers, with two hundred Euye archers, was consumed by the waters; the assailants shouted victory; and Klial was expanded, as the wisdom of Ettissoer had been advanced by the obedience of her warcourt. Her own foresight in the matter of war granted her preparation sufficient that she had brought with her the sacred timbers of the first bridges overpassing the Weft.  These were transported by the wagons in her train and comprised the previously mentioned ramparts.  She had previously sent orders to her Rinkannyl Fradosius to second her operations by a timely construction of a kliali bridge; and she had fixed her Tunkannyl, Ostor, by a peremptory command, to the fore of this bridge. But ambition rendered Fradosius’ efforts futile for the Euyhmer proved too wide to bridge by any means save Ulthan’s technique; while the youthful ardor of Ostor delivered him into the grip of a superior enemy. The exaggerated rumor of his defeat was hastily carried to the ears of Ettissoer: she halted her assault; betrayed in that single moment of her life by her emotions of surprise and grief; and reluctantly sounded a retreat to save the remnants of the Weftish bridge, her own treasures, and the only town of Klial’s upon the western Euyhmer. The vexation of her mind produced an ardent and almost mortal fever; and Klial was left without protection for a time  to the indignation of Ulthan’s authority. The continuance of hostilities had imbittered the Kliali’s hatred: the Bridge Faith’s clergy was ignominiously driven from Klial; Jisshir, the demagogue, fled without success from an embassy to the Euye camp.

Famine had relaxed the strength and discipline of the garrison of Draylbuhn. They could derive no effectual service from a dying people; and the inhuman ambition of the horsetamer at length absorbed the vigilance of the tribes. Four Yoyue sentinels, while their companions slept, and their officers were absent, descended by a rope from the wall, and secretly proposed to Kannyl Ettissoer to introduce her troops into the bastion. The offer was entertained with disinterest and mistrust; they returned in safety; they twice again repeated their visit; the plan was twice examined; the conspiracy was taken up and closely regarded; and no sooner had Ettissoer consented to the conspiracy, than they unbarred the Stargazer gate, and gave admittance to the Klialis. Till the dusk of night, they halted in order of battle, apprehensive of treachery or ambush; but the troops of Ulthan, with their leader, had already escaped; and when the kannyl was pressed to disturb their retreat, she prudently replied, that no sight could be more grateful than that of a fleeing enemy. The talans, who were still possessed of horses, Korron, Sillit, &c. accompanied the Rinkannyl; their master, among whom none are named by the annals, took refuge in the house of the Horse: but the assertion, that only five hundred persons remained in Draylbuhn, inspires some doubt of the fidelity either of the narrative. As soon as daylight had displayed the entire victory of the Klialis, their kannyl devoutly visited the tomb of the Dry Bones; but while she prayed at the altar, twenty-five captives, and sixty Euye, were put to the sword in the vestibule of the tomb.

The loss of Draylbuhn proved consequential to all Ulthan’s latter actions.  After his departure, the Klialis created it the capitol of Nightcandle, their easternmost possession.  Its prior inhabitants were further imbittered by the Kliali’s claim when the conquerors elected to rename their acquisition Eastern River Castle.  The Euye were thrice repulsed from the walls in the following year.  Each time Ulthan drove his foresters to the walls while putting to torch the surrounding lands.  Through the grey season of that year the forest surrounding Draylbuhn burned intensely.  Fortifying the castle became the principal occupation of Ettissoer who’s domestic situations speedily collapsed;  Nightcandle was near to falling owing to the ambitions of Fradosius who sought to supplant his mother Etissoer as the Kannyl of the territory.  This treachery cut deep the heart of the Kannyl’s occupation, all the more because in her haste to conquer she forever lost the relics of the first bridge.  The White season led to famine and the Kannyl’s hasty retreat to address the controversies in the heart of her possessions.  Such retreat was only possible given the Euyhmer had frozen over and though her desperate departure was the first of the season it was not the final, for Ettis and his foresters retook the castle of Draylbuhn not by force by through canny application of siege techniques.  For the entirety of the Kliali’s campaign the horsetamer’s canny presumptions had saved his legacy; as the Klialis marched to his river he had withdrawn all the provisions held in Draylbuhn to caverns hidden beneath the woods long known to the Euye and utilized in times of struggle.  Now in the last season of the year the Euye partisans held provisions to sustain themselves all the while destroying the produce of the castle’s conquerors.  The frozen river then became a highway upon which all the Nightcandle conquerors fled in humiliating retreat.  Thereafter Kannyl Ettissoer sued for truce between herself and the stormer Ulthan, which party acceded to the peace granted only that his own possession be recognized by the Empire and that the Yoyue conspirators who had betrayed him be returned to his hands.  These concessions were granted in haste by the Kannyl who had been driven to recklessness by betrayal within her own dominions.  Thereafter as a show of compassion Ulthan returned the timbers of the first bridge which had been recovered from the river as war trophies by his own.  The Yoyue conspirators were executed in public performance while Ulthan paid respects in the tomb of dry bones himself.  Thus the Euye considered the desecration of Draylbuhn answered and dissipated themselves as a united force.  From that reconquest of their castle the Euye have ever been a divided people, along the lines of their totemic allies; the Horse, the Lion, the Trout or the Frog and others less well known split the immense forest into their own kyu that fell to their former contention over esoteric matters of dominance or ownership.  These conflicts burgeoned through the following year during which the barbarous woodsmen not observing the ordinary construction of the military season soon drove to conquer Draylbuhn themselves…

…During the White season that followed Ulthan was compelled by his own misadventure in contention with the Lion that he sought and was granted refuge among the Klialis, Kannyl Ettisoer had prevailed in that intervening span against her infidelitous sons, and having recalled the compassion Ettis had displayed by returning to her the beams of the first bridge, granted him solace.  During this exile the Horsetamer contended that he would not drink from any river that flowed to his old dominion and would drink only rain while enduring exile. 



[1] Aximan’s exhaustive (and exhausting) history of the eastern annexations always contend some moral quality to one or another of the sides in any conflict.  Of those he condemns and lauds only one oscillates between these two impressions.  The despot Ulthan who tamed the horses, refused to drink anything but rain and slew every lion in the forest.  So many attributes are linked back to Ulthan that most accounts of his deeds are not credible.  Aximan is at least realistic in terms of the deeds of Ulthan though he gives slight credit to a few of the unbelievable claims made by Ulthan’s contemporaries.  Of all the claims the two most persistent, that he tamed the horse and that he drank only rain are sufficiently acclaimed that two of the Kannylte of the Empire are named for his exploits.  No other individual has such a distinction, and while we of the West are curious and often delighted by the Raindrinker’s exploits, they are by all evidence a cult rite of the East, in which Ulthan is considered a spiritual, and thus superior ruler of the world.  Aximan’s account, here, of the Raindrinker’s duel with the Kannyl Nightcandle is replicated in many of his histories as he is rather preoccupied with the concept of rivals. 

3 of Many

Jun. 18th, 2014 01:15 pm
kingtycoon: (Default)







Patchwork
World Constructed World Mega City


Fenster
Quickchannel Goldendream’s House  of
Houses


From:
Short Interludes withPeculiar Folk of the
Capitol


By:
Pir Earth over Stone Pinepath


Citizen
Fenster is an unassuming type, a man of very limited physical appeal, but with
a certain avidity of intellect that leaves one feeling overmatched once he
begins.  He is very retiring however and
is not easily drawn into conversation.  I
was compelled by his bashfulness to be introduced to him through several
intermediaries.  Once acquainted though,
he was very pleased to make demonstrations of the prodigies that he has
assembled in his home.  When simply asked
about the impressive model of the city in his house, Fenster was strictly at a
loss for how to explain himself he did, however, answer specific questions
easily and without discomfort. 





Sir,
your model is of exceptional design, it is truly a marvel.  May I ask when the idea to create it came to
you? 





Ah, you see, I ah…  So the model itself, here – this building,
just near my own house, as it appears on the model – this was the first
building.  You see, here by the Quick
Channel.  This building was started many
years ago, in two-thousand and eighty-seventh year in fact.  It’s a storehouse for a vintner operating
just outside the city.  I’ve not been to
the winery, but here you can see, the stone I used is the same.  It’s like this with all the models, you
understand, I use the materials of the building they represent.  They were building the storehouse, you see
and I walked by because it was in my path and I found an unused piece of the
limestone – the cladding for the structure. 
You can see it just outside, it’s the same stone.  Well I took the stone and amused myself in my
idle hours by trying to shape it into a replica of the storehouse.  That was a great many years ago, of course,
but here it is, the first.





So
your models are all built from the stone of the built from the same materials
as the building they represent?





Oh, indeed yes, to me,
that’s the main thing.  That they
match.  You know, the first model – the
storehouse, I made it too large.  It was
the stone I had and I didn’t have the skill, then, to make it any smaller.  If I had, I’d not have needed to give up so
much of my house to the model!  But
yes!  Yes, I am told by other enthusiasts,
there are so many of us, it turns out, when a new building is coming in, or a
road.  Some of the foremen, they’re
acquaintances now, friends even, and they’ll… 
Have you met Dion Shortstreet? 
He’s one of the builders - one of the Knights of Craft-  their religion, you know, the Maker
Faith.  They are great supporters of my
avocation, they see it as a holy work, in their religion.  Well Dion, he will always spare me some
material, and sometimes a copy of the architectural diagrams.  If it’s a structure he’s particularly proud
of, he’ll ask for a model of his own, I can hardly help but oblige!  And he’s a good example but hardly the only
one.  They like to help and I like to
show them the work – the builders.  I
understand that a spare model of the Cathedral of Masons that I made is at Wei,
on their hill – the Churchmen, they say it is a subject of some of their
devotion. 





Just
so Fenster, that is where I first heard of your project.  (Fenster is visibly pleased, he squirms at
his workbench)  But this accounts for the
new buildings, as you they are constructed, you gather a spare piece of the
masonry.  What of the older structures,
Klial has many very ancient buildings after all. 





It’s very flattering that
you’ve heard of my work even at Windheart, they spoke of it to you? 





Yes. 





Wonderful.  You’re right of course, you’re right, smart
fellow-  there are so many buildings, old
buildings.  Well, here, look at this one
(He picks up and hands me a carved piece
of wood, it resembles one of the tiny insula that are common on the Oxbows, far
from the city center)
That is a building on a street called Sucker street.  Named for a mollusk of some kind.  That house has stood on the same spot for ten
generations.  Would you believe it?  It’s a very modest old house.  Well? 
Where did I find the wood that would match?  I’ll tell you – I asked them. 





Them?





Yes, the house’s
inhabitants.  I told them I’d like to
take a bit of board from the side or a piece of the roof.  They told me I could.  Well, that house?  They handed me a bit of the roof that had
come off.  You’re best going after a
storm.  In a neighborhood like that. 





How
many houses on just Sucker road?





Sucker Street!  Street. 
Oh, let’s see (He counts, somewhat
slowly, a row of models in his great model of the city) 
Seventy Three, thereabouts, North &
South sides.  There may be more just now,
or fewer.  Very mutable, the oxbows.  I must go back soon. 





And
each of these models is made from the same…


Yes, it has to be exactly
the material that the house is clad in. 
Clad, you see, clothing.  I don’t
fashion the guts of the buildings.  Just
the outsides.





Well
what of the palaces of the Kannyltine! 
Some of those are clad in gold, no?





Oh, aye, they are, they are
that… (He has a forlorn expression that
is immediately revealed to be a farce, he is making a joke at my expense, well,
he is trying to) 
You see.  Gold. 
The Last Kannyltine.  I wrote to
him, you see.  I wrote a letter and I
went to the scribes to have them make it proper, for his eyes, you see, and he
liked my letter.  He sent some people, I
imagine people of very great status to come and see my project here.  I was not present, you understand, I wasn’t
allowed in their company, but they came here and they saw.  They must have liked it very much and said
something to the Kannyltine – he had his own smith here the very next day with
an amount of gold and he showed me how to hammer it into leaves, and I’ve used
the same bit ever since. 





Remarkable!  Do you think that Ettis XLVII came here
himself? 





Oh!  I hadn’t thought of that, but he might
have!  I wish I’d have cleaned up a bit
more!  The gold is nice isn’t it?  A nice touch, but I’m most proud of the
roads.  And the rivers and the bridges,
and the trees.  Oh the trees.  (The
model does have roads, and it does have water and bridges, but it lacks
trees.  Instead there are leaves
positioned throughout the model.
) 
You see, a leaf to match each tree. 
I coat them in wax, they’ll last forever – but the leaves match.





Amazing.  How many buildings are there Fenster? 





Oh, altogether?  Many thousands, probably.  I imagine. 





You
really don’t know?  Exactly?





Ah, yes, I fooled you.  Yes, here it is.  (He
produces a tattered piece of parchment, it is heavily marked)
.  One hundred and forty seven thousand eight
hundred and ninety four.  Well, ninety 6 –
after today. 





Again,
amazing. 





I must return to my work,
but I can answer questions while I do so, I’ve had so much more time, all these
years since I’ve retired from the service. 
Would you be kind and make the coffee though?

2 of Many

Jun. 17th, 2014 07:02 pm
kingtycoon: (Default)







Building
of Adventure Corpse Land Boarding School of Horrors


The Dark
Labyrinth Madrassa, The Unseelie Nursery At The Silver Grottoes


            Commonly, in
the lavish courts of the Flower Dynasts of Rosecrown one will spot a courtier
who seems strangely out of place.  Among
the Knights of the Gladiolus  Orders, or
the Provocateurs of the Daffodil Schools, all in their excesses of finery, you
might see someone at the Lord’s elbow, drably dressed with only the foxglove
sprig carved in jet or ebony or obsidian as a simple badge.  These courtiers, are conspicuous by their
lack of arms, their lack of a retinue, their lack of any significant
presence.  One cannot attend one of the great
cotillions of the Rosecrown Sodalities without every attendant calling out
names and titles, positions and affiliations, and yet with even with grace honed
to a perfect edge, one cannot learn the names or the identities of these
Foxglove marked courtiers.


 Not every one of the Rosecrown Houses has one
of the Knights of the Ordo Digitalis, and those that are so lacking are notable
for the failures of their intrigues and the fragility of their security.  While the Madrassas of the Tulip Courts teach
the arts of Story & the Madrassas of the Rose Court teach the arts of
governance, and each of the Schools of the Progression of Seasons have their
own subtle and unsubtle arts, the Winter-Madrassas teach those secret and
unseemly skills so needful at court and so shameful to countenance.  Secrecy among these schools is paramount and
none is more secretive or more exacting than the Madrassa at the Silver
Grottoes, the Unseelie nursery. 


The Peaks of the southern
Rosecrown frontier have ever been a bulwark against invasion, the great snow-clad
peaks that reach high beyond the clouds fencing the Julusti subcontinent,
saving it from all invasions save One. 
Silver Peaks are not empty, though they are no longer the frontier they
once had been, rather they are a fastness, a remote internal bastion.   But while the rare air and penetrating cold
of the high mountains no longer provides a hedge of defense from the outside,
there are guardians there still, who train up the very few in the proper arts
of courtly defense and the unseelie arts of courtly subterfuge. 


The Silver grottoes are
indistinctly named, a supposed region of the Silver-Peaks, it is an indistinct
name that offers anonymity, for how many silver grottoes are there in those
mountains?  Hundreds, at least
dozens.  Yet there is the one, among the
many, which is a place of strange and dark reputation.  A pit in the mountains so deep that the sun never
shines upon it, a dark place carved into the mountains long ago in the search
for the now spent silver veins.  But
through unknown interventions of history the abandoned mine, a maze in the
perpetual darkness became for the Rosecrown Sodalities, the training ground for
their court assassins. 


The Labyrinth itself is
known to occupy a very large area – based upon the omniscient and ancient
records of the Kannyltines, it is known that the mines were once of great providence
and were exploited accordingly.  The
excavation itself took place over many generations and the seemingly endless
vein was exhausted only after centuries of extraction.  The excavations remain, a great chthonic
palace, a rock depth beneath the mountains. 
Though materials remain, indicating the breadth and depth of the
Labyrinth, the documentation of its whereabouts have been eradicated
systematically through long & secret campaigns. 


Very few are those
candidates who survive the labyrinth.  It
is said to be a tomb, to all those who die within, those who could not navigate
its perils.  And more than mere darkness,
hunger and thirst, it is said that the many dead, gathered in that place walk,
and seek to destroy all who would surpass them in ability.  Nevertheless there are a few who do survive
the passage and enter the Silver Grotto, finding themselves at the Foxglove
court where they are trained in the assassin’s arts and the sinister work of
the Unseelie courts. 


Principally, the Foxglove
Knights are poisoners, extortionists & killers, but they likewise bring knowledge
of the defense against these nefarious arts to their patrons.  Such patrons pay an inordinate fortune to win
the favors of these courtiers – though they still are less expensive to train
and maintain than members of many other knighthoods.  The disconcerting, and often worrying thing
about the Digitalis Courtiers though, is that none now alive can say who their
masters are, who the Counts and Dukes and Mahatmas of their school are, least
of all the students, who approach the Madrassa in utter secrecy, utter darkness
and with only the greatest courage.  There,
they train in darkness, learn and study in darkness, are never exposed to the
sun while in the chambers of their grotto for the dozen years it takes to learn
all their dark arts.  And at last, it is
said, when one among them is sufficiently trained to leave the Nursery, it is
made known to them by the blinding light of the sun, which they are able,
finally and at last to see – at the end of their cruel journey into their
haunted catacomb. 


It is said as well, that
those who leave the Madrassa on their feet never willingly leave the sunlight
thereafter, that they are energized and empowered by the light as if it were a
potent drug, and that even by the dark of night, they rest their eyes only
briefly, and then in the presence of many lighted candles and under the starry
sky.  Whether this is so, whether the
Foxglive Knighthood is really so rare, so disciplined and so fiercely trained,
none can say – save for their own fraternity – and none among them ever speak
of these matters – or if they do, they each and all tell a wholly different
tale, keeping their secrets secret and their sinister arts unspoken, unheard
and unseen – these are the matters that are learned in the Night Madrassa.
kingtycoon: (Default)

Misplaced
Wildlife Ominous Floating Castle Secret Government Warehouse

The Albatross Vault at The Nightcandle Harbors


               Out on the Dagger-Sea, the
ice-laden gulfs of the Imperial South there are glacier hewn isles, grooved and
scrubby, treeless. The tracks of the
sea-serpents, they’re called and upon one of these tall, inaccessible rocks the
Kannyls of Nightcandle, of old – in their Colonial Vanity did cause a great
vault to be built. Carved into stone,
hard to achieve by ship – but inapproachable by any other means – save the once
in a lifetime freezing over of the harbor.
The vault is carved in the cliffside and the hewn out rock was recovered
to form a great dome overtop the handmade caverns. Once constructed the great edifice had a
purpose known only to the founder of the vault-
A Kannyl of Nightcandle’s earliest days called Zarraw (of a now lost
line of that family) – but after the earliest dynasts of Nightcandle were
replaced by their latter Imperial lords the place was put to rest as a
troublesome folly, impossible to access – except by the albatross, tern and
seahawk – all of which creatures nest there in their seasons.

But
later innovation of an existing folly is a hallmark and a point of pride for
the Lords of Nightcandle – who have turned the use of the inaccessible,
impossible vaults to stranger ends than any could have imagined. In the hunts and journeys into the Utter
Dark, into the fallen realm of Sorrowblood and into the Raindrinker interiors,
and as well into the Rimal Steppes they have gathered those strangest birds –
by eggs, all hand raised and let loose in the aviary at the Albatross
Vault. So that the inner chambers and
the inmost rooms are haunted by man-eating birds larger than horses, or by
plump water birds, four pawed and wingless, or by the paw-winged trunk clinging
feathered monkeys. A vast panoply of the
pinioned beasts gathered from the Imperial East, exotic and peculiar, all are
housed in these vaults. Or were, for the
impulse to gather the menagerie, like the impulse to build the vault was a
fading fancy of a dynasty replaced and replaced again here by avid naturalists,
and there by spirited hunters, and oftener than not by the complacent and
neglectful lords who rather rightly turned their interests to human
affairs. And so by sporadic
interventions and avoidances in alternating turns the Albatross Vault (for the
Albatross never varied their devotion to the spot) came to be a strange and
haunted ruin – a wild menagerie of strangely-bred and otherwise extinct creatures. Some new, some forgotten – and on nights of
fatal consequence there have been seen great, fathom-winged birds leaping from
the place, blotting the moon and stars from perception – and the sailors of the
ice-clad harbor know too well the uncanny calls of the prisoned raptors that
are of no place but this one.


Here
and there, a Lord of the Bay, a Tunkannyl, feeling secure in his walls, or a
Rinkannyl goaded to present the trappings of heroism will send out from their strongholds
at Wormstone or Weatherrock some gallants or vagabonds – whichever is in the
vogue of the time – to try and reclaim or rediscover or to merely revisit the vaults. Invariably this fateful enterprise is doomed
to a fatal end, but here and there, someone does return. These few survivors maimed and broken will
tell a tale that is retold until the next lord of the Bay decides to spend his
surplus heroes on the exploration, motivated by the stories he must have heard
at a young age – of a lone survivor – who had seen the great toothed-storks,
the sealbird or the spiderhawk – mad and deadly creatures that certainly
frightened the child-lord, but always with the succulent coda- “and the man returned with a feather of solid
ivory, inlaid with gold, clutching only this one beautiful treasure, he washed
at last to the shore.”
kingtycoon: (Default)
It's been hectic and weird so recaps haven't been a top priority for me - still, shit has Gone Down for the party in their third and fourth days in the Fabulous Unknown City.

So session 4 was kind of a wash - I misapprehended who would attend and built a jumping/climbing puzzle for players who didn't actually even show up. Still they did get to meet B. Bones - who appeared at the temple of the Being of Nothingness to treat with the ghoulish priestesses there. B. Bones brought them the twisted bodies of the dead - people who looked like they'd fallen from a great height. He introduced himself - "Billy Bones!" "Bollinger Bones!" "Bruce Bones!" And spoke like an aged scat-man. His deal was that he was obviously dead - broken bones, twisted up and smashed, levitating an inch off the air and his limbs flailing around ragdoll style. He asked them for a favor and demonstrated strange knowledge of secret facts.
onion_news2343_jpg_250x1000_q85 He also was very encouraged about having a cane and made some jokes - he noticed Wincey the Alchemists cane and said: "I got a new cane, it's my Nova-cane! Now I have two canes, they are my Co-Canes!"
The he sang this song:
and in fact I did sing this song at the session and it was awesome. I am not great at singing though and we had to simulate B. Bone's abilities by dice rolls - fortunately the die showed a 20 and the party joined his cause.

His cause was all about 'turning on' this special bridge. The special bridge, a metaphorical bi-frost made of fog pouring from a fountain - the fountain had to be turned on so that the fog would solidify and the bridge, a great viaduct over the city - would turn to solid rainbows and be traversable. This meant a lot of jumping and climbing and having fierce toucans bite your fingers as you tried climbing the tall mist-fountain - their nesting place. This was painful and took a long time - dice wise, it got very grindy because the poor players couldn't catch a break from their 20-sideds. They finally did succeed after reconfiguring their humors through alchemy and just in time too - for down the road (a road of golden grillework with empty coffee-stands and the like - like an abandoned boardwalk paradise). autumnspadaro282-1a Crossed with a golden fire-escape and a toucan infested fountain shooting off mist.

So running through here is Pro-Spender - a fat man in a green velvet suit with a frog mask who they've met before - it seems his gang got sidetracked and trapped in the strange twists and turns and ended up in Silver/Steel/Iron Monkey territory. ape
These guys were pretty terrifying/intimidating their move is that they stand totally still, partly meshed into the corrugated steel surroundings and then jump out suddenly and terrible - like a slasher from a slasher movie - and then karate the hell out of your face. This happened a lot and the Frogs and the Apes got into a big turf war with the PC's handling both sides with equal contempt. A Crow-Doktor-Alchemist was on hand to teach Wincey how to extract the Frog Draught from the "Human crucible of the ineffable substances" and the Iron Monkey Dose from the "Distillery, the flesh that mixes." There's a lot of meyhem in that game and it's fueled by alchemically active drugs that are everywhere and constantly available.
405e6d5da6dc5d3dd200a39a453d10ea

Having defeated a couple of gangs the party takes a breath before continuing down into the Steel Monkey's foundry. There, it's hot and dangerous and full of variant steel-monkey types - pouring metal, striking hammers - robots and crazyness - they deal with it and win, victories and suffer no setbacks. This session involved a lot of traps and themed encounters with rhythms that had to be observed and managed- they did that all pretty skillfully. In the end they found a couple of mechanical hearts that were operating the bellows and the heat of the foundry - so they decided that it would be great to have the alchemist cut open one of the sorcerers to pull out his heart and stuff the ever-hot white-steel one in there. So there was drug fueled heart transplanting on the dirty floor of dark steel mill - and after the sorcerer was killed and revived a couple of times, he came back able to spit fire and endure harm.

Which gets me to today...
Untitled What should I do?

Well, the first act is almost up - they've encountered a bunch of the groups and confronted part of the nature of the city - hints have been dropped, gods have been killed and they've listened to a song sung by a ghost. They turned on the rainbow bridge and dealt with fierce toucans and performed heart transplants. In the grand tradition of my exceedingly Over The Top style of game running they're at a place where I need to simultaneously bring things to a climax and give them some respite so that they can actually plan their interactions with the primary groups and have a base from which to plan. They'll consider the foundry - but I'll talk them out of that pretty fast in the opening of the next session. What they'll face instead is...
 This.
They've been facing these violent, crazy gangs of people who are ruled by the different humors and seasons - Steel Monkeys (winter) Green Frogs (spring) Red Fox (autum) and so on. And they've faced a couple of different teams of people involved in the metaphysical planes- death ladies and basement priests - they're getting acquainted, a little. Now they're going to face the Fleshy Pig Monsters - these fucking things own this paradise-like farm that's probably really similar to a parking deck and water slide. These are people who are pig-infused maybe? There's going to be straight up call-backs to Animal Farm - just as in the foundry I threw down Bleak House quotes. Maybe that's the theme this Campaign has been looking for - lit-rature? Could be. Anyhow these pig guys are a mess - they're all fleshcreatures who burst open in a cross between Tetsuo from Akira, The Xenomorph, John Carpenter's The Thing and... Pigs? I guess pigs, Napoleon and Snowball. Once they're eradicated the team can have a sweet base to operate out of and I can throw them a big, fun straight up fight for most of the session - which will gratify a few of them.
original_original_O000062
kingtycoon: (Default)
The players, having journeyed up the strange cable-car into the mists, have spent a single night in the Fabulous Unknown City, meeting a few members of some strange gangs - the bird-masked surgeons of the Sanguine Execution Gang, the brachiating brutes of the Yellow Hexagon Line & the Fox-Masked Summertime Fire Degenerates.  Mostly though, they spent their first session getting to the City and camping out overnight - expending all the stores and supplies of trade-goods that they'd been sent with..
Entrypointfinal
They'd arrived at the Yellow-Hexagon terminal - though they'd never come to find that out themselves.  They'd never call it by that name in their time there - they'd simply understand it to be a strange & terrifying new place to meet strange and terrifying new people.

The Fabulous Unknown City serves most often as a gulag in the empire, a prison for the most dangerous and undesirable people. Sometimes a deposed noble or an extra bastard of a high-house gets sent there, and sometimes there are explorers and surveyors - but the party all chose to be criminals and mercenaries.

Eyonon - fresh faced and boyish!  A naive sort without much experience or sense.  A sorcerer of the Flower Court
Barnaby - a stone killer, a hardcore prisoner that no jail yet has held.  Rogue of the highest degree.
Wincey - the Nervous, Mad Alchemist & Inventor
Edard - the lunatic sent away by a hostile world - a sorcerer of the Dreamer Coven
Vulcanus - the half-trulk mercenary, the steel-toothed marauder who was asked to go and not sent, and who went, for the sake of going.

Vulcanus, wandering off in the night binging on the drugs sent along as trade materials - vanishes by the light of dawn.  Fortunately he is replaced by another refugee from the cable-car - Diodenne - the bravest woman of all - who went to the prison out of love and duty.  Together they explore the suddenly desolate region outside these grand abandoned structures.

(I should point out that I kept using 'Tower City' & 'Pubic Square' & 'Windermere Station' as size references for them, but none of them got it - suburbanite car-drivers!  They've no sense of the scale of things - and so, the mat and the tiles were brought out.)

Inside the yellow-glass 'barn' the great Yellow Hexagon terminal is the spare, but pleasing and airy open structure - of a multi-story building composed of steel and glass and open within like a vast atrium - or, Birdcage- as named by Wincey - who spotted one of the surgeon crows going in and who wanted to pursue.

roundcouch1small
It had seats like these all over, but with yellow hexagon patterns

Once inside they could not but overhear the loud carnival barking and the rising cheering mutter of a crowd gathered at the farther end. A great large building - twisted and filled with soft furnishings and disturbed kiosks - the terminal is by a far margin the largest building any of them have seen. Without too much hesitation they approach the raucous scene.

There is a tall circular desk, high, so that the tallest among them cannot touch the top - and mounted on the desk is a spinning wheel with numbers marked upon it, colors and an arrow - it is some kind of a game. On the chalkboard surface that covers the outside of the desk there are names and wagers noted - being noted by a Large & Boisterous man, walking with a limp and a heavy spear as a cane, he calls all to the wheel to gamble. "Chance! And Fate! Chance & Fate! Will you, dear guest in this borrowed house, will you? Will Chance favor you, will you be beloved by luck? Or does fate have a quest for you to fulfill? Will you be governed by fate and destined to win or lose? How can you know if you do not play? How can you know if you don't test your mettle against Chance & Fate!?" He's pretty persuasive this Lucien Yellowhay Arcingspray (one of the Sons of the Kannyltine, dressed in a military uniform, like finding a soldier dressed in confederate grays). The other players, of the game-within-the-game are present and ready, they've put in their secret stakes ("Your stake is secret but you can't stake a secret, here we game according to the rules of the pentacle - we only wager what you can carry in your pocket, and what've you got, what's you gots in your pockets?") The players are so:

Profligate Spender – AKA Pro Spender (Spring-Frog Gangster Leftennant) In his huge green velvet suit and huge green frog mask, accompanied by his huge gang of enforcers and bodyguards.

Numis Aurr (Cable-Car Warlord of the Red-Triangle Line) A big man, and a hard one, he's got the teardrop tattoos in the red-triangle pattern. Does he fear to tread on the Yellow-Hex line? No he does not, he carries his railroad-mace and swaggers with his thigh-sized brachiating forearms flexed prominently. His 5 member gang all the same, but meaner and quieter, they growl less and mutter barely audible curses, eyes on the windows.

Fabulyo Drunkletes (Homesteader, an old lady, wiry & with a wheat-sprig dangling from her mouth) She's been around for a long time, in the game for to take her chances and should chance decree - take home a new pig or goat.

Sunday Pentacles (a Zero - when they ask where she stays she points at her boots - long and lean, strong and clean, to her there is no in-between). Maybe she's got a heroic streak, and maybe she just behaves like any woman who grew up in a prison. Immediately she likes Eyonon and takes him for herself, there's a good deal of inappropriate touching and groping as a man born in the forest courting a woman raised in a prison are bound to have ludicrous misunderstandings and farcical fumblings. She slaps a bracelet on him and declares him her prize. They are together now.

Morts Vigrous (Sanguine Crow - they followed him in, he plays barely at all, and is not spoken to or engaged at all, just the way he likes it.)

Yellow Hexagon Station

The game has some rules is determined by the roll of the 20 sided - there are more chances for the house to win than the players - and desperate and without much goods to wager (my error, but theirs too - they never did try to gather loot) they only wager for the first round and never do quite win. Wincey starts a feud with Pro-Spender and it's only kept from bloodshed by the intervention of the many, many guards and heavies in the room. Edard - the only player in the second round manages to lose his stake - the party's supply of water - and finally recalls his mage-hand spell when he tries with his last secret wealth to participate in the 3rd round of the game. Foolish, foolish players... Indeed, when Sunday & Eyonon together win what is behind door #1 (a giant's corpse, 12 feet tall at least and decked out in martial finery - a huge sword and axe & all - and more than that, mummified in honey & wax (they find it to be full of bees - a giant armored beehive)) and Edard is given the choice of Doors #2 and #3 - he utterly spaces on the Monty Haul problem and summarily wins a goat!

Of course, in the City, wherever 10 or more are gathered, So To are the Priests of Below, the Basement Torturers, The Pontiffs of Pain! Up from the basement they come - and the assembled gamblers groan in dismay - "There they come, to break up our fun, let's scatter and go." This idea is a winning one, or would be - but for the sudden reappearance of the Yellow-Hex monorail gang! They arrive on the cables hand over hand and their cable-car comes screeching up the line, bristling with warriors, the way out is no way out now!

A melee ensues- the players have a good deal of trouble with the whipping, muttering priests from the basement. They're entangled and harassed and poor Wincey ends up retreating to behind one of the prize-doors to rock and mutter, fingers in his ears, hopeful of not being called to the darkness. For the unutterable muttering of the priests from the platforms below, from th winding marble stairs has in it a terrible compulsion - "come into the dark and take your beating." It says - and the vicious brutality of institutional authority prevails over Dodenne and Barnaby and Sunday - who all choose to descend and all choose to be whipped and harmed - this despite their valiant efforts at fighting off the priests - indeed Barnaby is a stone-cold slayer of men cutting them apart with his prison-shiv swords - and yet, he knows his place is in the prison, so down the stairs he goes.
tumblr_lye91qcb4W1qdmgpao1_500

In the end they are absconded off - body-surfed to the electric canal. The lower platforms house canals, watery through-ways that are charged in some fashion with an electrical force. The priests take the players and NPCs in turn - giving them the DC baptisms. They're held to the water by the current and bend hideously and twist in agony - Fabuluyo, Sunday and Edard take their time on the Electrification Penance - The Railroad Trinity of 3 in the 1 watery rail. The others snap out of it and fleeing, along with poor, solitary Numis - the Red-Line-Rampager - they overcome the last of the priests (all dressed in tight gossamer robes of red and wrapped in chains and filled up in their guts with barbed wire) leap onto the canal - which somehow, miraculously holds them aloft and spirits them down the tunnel-road. Numis, taking his railroad mace with him, does likewise, vanishing in another direction.
IMG_5044

Wincey - fleeing the upstairs, hoping to at least die in company rather than alone in a closet - finds a metallic sled, steel on the bottom, vinyl cushion on top. It's hard to manage, but Dodenne is good at riding, she steadies it nice and they all ride the magic carpet of the electric canal to the place where it ends - at a tunnel collapse. There, they find a way up and out - a broken wall which leads to another chamber of different stone and different color, a basement broken into.

Sunday and Fabulyo - both electrocuted and whipped, but remaining with the party know about this - a little. They lay out some exposition, at last, and the party is given some knowledge to keep. Fabulyo is a farmer and part of a farming league - it's hard work traveling by foot - because somehow the surface roads switch and change in the city - the lines and the canals all stay the same, but they're owned by violent, insane gangs, so she doesn't lightly leave home. Meanwhile she recognizes Sunday - "You used to stay at my farm, when you was a little'un." "I think I did, maybe more than once." They play a little game (NPC on NPC being a conversation I do tend to avoid) about who they know in common - turning out to be a large number of people- the City is big, but not well populated. They together claim that the basement and the realm above looks like it belongs to the Dusty Sisters - the Queens of the Boneyards. "Not too mean, but they're a lot nicer if you bring 'em a body to et." Says Fabulyo, knowingly.

And there we prepare for round #3.

Tonight!

Apr. 9th, 2014 10:30 am
kingtycoon: (Default)
Entrypointmos

Tonight we set about our Journey to the Fabulous Unknown City!

When they arrive they'll be confronted with the strange new place which is... still largely undocumented by me.  The plan here is that I am creating a series of randomized cards, and once they leave one area they'll go through some confusing trouble and arrive in another - each is a map like the one above, randomly populated and created on-the-fly.  It's going to be a pretty special amount of improvising on my part but I think I'm ready.

I should really come up with their opening scene though.  They come out of the cable-car in the mists, they find themselves in a strange, broad plaza, the cables of the cars overhead spiderwebbing around a great pylon.  The cars open, the guards toss out several crates, hurriedly, militarily, then, they start tossing out the captives/prisoners/pilgrims/adventurers.  And then the cars go back, into the mist, down and away, down and away.  The players have only moments to look through the crates before the hexagon-plaza comes alive!  Bandits and madmen converge on the scene in a rush.  Ape-like men with huge arms brachiate along the cables, they carry great mallets with heads in the shape of bronze fists in their feet.  Masked men and women, dressed in ragged tatters and others still, stranger still, all emerge on the great, cracked glass hexagon and all do battle over the crates - they are terrifying and their calls and howls shake everyone to the bone.

From here I hope they can scatter to the empty buildings and look for or find things & people in the strange ruins.  I'm going to come ready with some descriptive turns of phrase to set the tone...
Dirty street with dust & trash windblown to one side, drifting up against doors & walls

  • Bricks from the road pulled up & repurposed for some unwholesome alter - still standing - but abandoned and stained with gore

  • A street of leaning buildings, stories high, braced at the peak by a squashed cable-car that looms overhead

  • A street of many shrines, elaborate and simple alike all with untouched cult statues of unknown monstrous gods.  The incense and candles tell that some still pray here

  • A carpeted street, rugs lying in layers - feet thick over cobbles - mouldering & lovely with some unseemly & damp writhing below

  • A street full of hanged bones, decayed and eaten by birds, the remnants of ten thousands of ancient executions or suicides

  • A viaduct looming over a road covered in crawling, climbing things - legions of ants & armadas of roaches, spiders, crabs and every other scuttling thing, the noise is incredible

  • A street full of broken minarets and lined on the sides with stacked bells of every imaginable size, broken from their mounts & precariously positioned

  • Streets covered in broken blades & axeheads a sound of metal striking metal over and over emanates from somewhere deep below

  • Structures pierced by great fruiting trees, giants of their species, the sky is cielinged by a long procession of every-type of bird.  They are uncannily silent

  • Seats, chairs, pews and sofas are arrayed out in the street, as if a great performance was given, long-long ago on the roof of the building at the end of the lane.

  • A gushing fountain gives a horrible, poisonous smell, what pours from its many spouts is white and caustic. There are many bodies

  • A series of animate statues that bow & move & genuflect - their mouths working mutely.  From elsewhere there is a long stream of sound - some barking, doglike language

  • The roads are ripped up & the underworks are exposed below - layers of huge tunnels, pipes & whole encampments in successive layers

  • A series of signs is marked throughout - they each lead from one location to another in a series of halfhearted riddles - at the end of the puzzle there is a dead man, the body has been used as a toilet

  • The doors & windows are all just cracked & fading facades - painted over disconcerting steel structures - steel cables & platonic shapes all solid and rusting

  • A series of collapsed bridges & viaducts have squashed the buildings, they are functional ramps- easy to climb as they are overrun by thick green vines

  • Several pendulums swing from a spiderweb of cables overhead, some are huge, some small, fist sized - they gyrate endlessly & never seem to touch

  • A gigantic bonfire unlit.  It stands many dozens of feet high, looming terribly, shaky & unsteady

  • Beads of glass - some burned, many colorful. They cling to all surfaces as if sprayed out or exploded.  There is almost a pattern to be found in there.

  • The persistent smell of woodfires but no smoke, no ash, no charred remnants.  The long palm fronds scuttle across the ground dried and fallen.

Exposition beyond this will be spotty and unclear.  They'll have to find their way out.

Still - I think I need something pleasing for them to have or get, some handy place to hide and find a way to 'safety'. 
kingtycoon: (Default)
abandoned_castle_by_ferdinandladera-d5q0690
So I'm getting ready to run a new game come April! It's exciting. I found a bunch of players all champing at the bit and I'm going to run the Fabulous Unknown City.

I always start with the people, places and things - try to come up with static locales and people to inhabit them - and then from there - evolve motivations and plan interactions. So this is the main design document for this game. To be manipulated and referenced in an ongoing way. Fun.

The Zeros - (AKA - NPCs and PC draw-pool)
The unaffiliated, shipwrecked & exiled.
The Lost & Never Found
- New arrivals in the F.U.C. They're possibly available to join the PCs - Not sure if they'll be made up - depending on my desire to put together pathfinder characters they'll be statted and created.

Unorganized pockets of contemporaries- those who've been sent to the Fabulous Unknown City in recent memory

Main Locale – The Botanic Gardens & Bazaars – greenhouses & the abandoned easy to access places, easy to enter simple to maintain, porous and impossible to defend. And as well all the places in between, the unclaimed nothing-places. - I guess that the Botanic Garden, one of them, will be the 'spawn point' where the players appear for the first time in the F.U.C.

Notables -
goya.incantation
Zero2
3W – The Iron Tree Proficient – Man on the Mission (Expert/Rogue? Some devised class)
2C – The Mission-Man – the Rescue operator – here for his lady-love & lost (Paladin/Crusader?)
10C – Perfect Hero – the Kingtycoon – who's come to see for himself (Barbarian/?)
2W – Cartographer – The one who tries to measure the bounds (probably another Iron Tree guy)
PW – The Revolutionary in Exile – trying to organize (Three Family Village Represent)
AS – The Summoner of Birds and Lightning – the Singer of Best Songs (Trudo? Can I bring back old NPCs? He's pretty swell)

Alchemists of Execution
Experiementers – Mad Physicians, Capturers & Surgeons of Terrifying Surgeries
alchemy crows

Remnant Inheritors of some forsaken science mission. They hunt those who are here to experiment upon – hideously. Renniasance physician masks – crows & ravens (HUGS!)
tumblr_mwj9mspahn1s7xyq5o1_400

Main Locale – The Hanging Plaza, the Meathook Forest, the flaying grounds. Abbattoirs – impromptu & dedicated as well.

Notables -
QC – The Gentle Lady, The Nurse With the Wound, the Anaesthetic Angel
Alchemy nurse
2S – The Healer of the Mind's Torments – the Lobotomist
tumblr_lye91qcb4W1qdmgpao1_500
3S – The Weeping Man, the Ceaseless crying scalpel man
AC – The Master of Blood – the Bleeding King
AW – The Man on Fire
8W – The Nerve-Man, the synaptic ninja, the quickest snicker-snack man
405e6d5da6dc5d3dd200a39a453d10ea

Cemetery Queens
Mistresses of Corpses, Ghoul Mothers, Flesh-eaters **
7080624465_3b4660748e_o
The carrion-eaters of the anthive cannibal mother, descendents of the most hopeless and outcaste – the real remnants of the foundational proles. Tribunicians of the Dead.

Main Locales – The Boneyard, the quiet grove, the still-still cemetery – the Necropolis or the family tomb.
zdzislaw_beksinski_05
Notables -
KC – Houseboat of the Feaster on the drowned
HS – The Sleeping King's Valet
zdzislaw-beksinski-lata-osiemdziesi
5S – The Defeated Man, Crucified and wailing, the failure messiah
Zdzislaw-Beksinski-3
KW – The One Who Refashions the Ancient World. My Avatar, the Pradeheharadim
KP – The Subway Captain
article-2161899-13B2016F000005DC-762_964x642


The Faerie Titans
The old-guard, the elementals and the spirits, the kings and queens of prehistory, the remannt djinni summoned once and trapped forever
Leonora Carrington - Tutt'Art@ - (19)
They were brought by the will of ancient people and moulder here still, governed by ideas and ideals, they guard the ancient notions

Main Locales – The field of honor, the old courthouses & arenas, the places of high ideals and judgment, the police station.
Ruins
sunset_in_abandoned_city_by_sophiiiii-d3cnkck

Notables -
PC – The lady in the lake
lady
8S – The man with no arms
5S – The chaotic man who attempts
from_dust-wallpaper-2560x2048
KS – The wild huntsman
Zdzislaw-Beksinski-480x425
4W – the great architect – the Urban Planner

Sons of the Kannyltines

Descendants of the ancient crusades, the lost company, the brigadooners

Weird orthodoxy of the ancient imperial schools, they are obsessed with the soldier's vice of gambling.
final_fantasy_xiv_online_artwork-wallpaper-1920x1080
Main Locales – The casino, the gambling lands, the houses of chance & folly. The brokedown log fort

Notables -
QS – The kite-flyer
10S – The Desolater, the Breaker, the old campaigner & destroyer
beksinski-x51
9S – The Defeater – the Conqueror, the brutal, angry warrior
4P – The Winner, the Winner of the Games, the Contender
KS – The Blimp Commander
artworks-000070176172-u84u6c-original
SW – The Champion, The ruler of the Games of Chance, the old Champ

Torture Priests

The Haters of Gods, the Temple defilers, the madman god-kings of a lost and fallen age.

Whatever ruling classes once governed the city are now the most degenerate of the powers of the city, the most wicked and hateful.

Main Locales – Dungeons. The underworks, the basement, under your bed.
tumblr_m1cjo8Xy1K1qm6u9bo1_500
Notables -
PS – The Howling Wind Woman, the Screaming Lady in the tunnel
000037-2766-agirlwalkshomealoneatnight_still2_sheilavand_marshallmanesh__bylylevincent_2013-11-27_10-56-59am
2P – The Rebuilder, the helpful hand, the house-elf
AP – The God in the Basement, the dusty man, the Earth Elemental

10W – The capturer, the enslaver, the Tyrant God
KS – The Howling Commander – the lightning striker, the Thunder
9P – The Dragon, the man in the vault
4817174581_ebe2d5ba0d_b


Homesteaders in the Ruins
The Hopeful, the escapees, the hopeful ones, the wishers of humble wishes

Castoffs of the more extreme sects, they just want to get by, they just want to make the city live again. They are devotees of the city, their loyalty lies with it.

Main Locales – The fallen palaces, the broken towers, the shattered remains. They huddle in once grand places.

Notables -
QP – The Kindly mother, the plow mistress
6P – The Successful Man
3P – The Hard Working Man
3C – The Cornucopia lady
KC – The man who controls the Dam
7C – The faker – the one who pretends to have all of the success but has none


Cable-Car Riders
They ride the cables, they govern the city as raiders and ruiners, they're the madman berserkers that ride the cars and spread the ruin of the city.

Madmen who've grown the most dysfunctional and have lost all sense of sense, they're ruthless barbarians with no agenda beyond destruction, no ideology beyond the brotherhood of ruckus

Main Locales – the transit stations, the power-house, the radiant center-of-the-plex. The energy & cables, the transmission of all force through the city.

Notables -
PP – The Warrior of the Echoing Hills Station
8P – The Wise Warrior, the Sage tactician
5P – The brokedown rider, the cable-cutter
5C – The dissolute addict, the drug-fueled maniac
KW – The rider on the burning destroyed cable-car
9W – The Ogre Goliath


Warriors of the Seasons
The Hermetic Warrior Gangs, Earth, Wind, Water & Fire – the abundant turf-seekers. The bile-armies

Gangsters and go-betweens, they rule the streets, and master over the coming and going between the wards, they boss and bully the others they rule and protect & wreck.

Main Locales – The 4 Gates, the 4 Seasonal Centers, the Sundials

Notables -
10P – The Miner King, the Moleman Dragon
7P – The one who has it all and nothing
8C – The dam breaker, the acid rainer
6C – The Happy man, the cackling madman
7W – The Fireman

The Secret King
The Unknown Ancient Master The One who lost it all who ruined everything and remains as punishment

He and his cohort linger at the pleasure palaces, they swing on the abandoned swingsets, they go down the slides. They care nothing for anything, their dreams were crazed and their realizations have stunned them.

Main Locales – The playgrounds, the abandoned disneyland, the holodeck

Notables -
QW – The Burning City Queen
6S – The one who made it happen, the great mind
9C – The Glad, Rich Man
4C – The Video-Game Player
5W – The shit-stirrer
kingtycoon: (Default)
The sense right now is that the hardest things are behind us. Have happened. Are over. That’s the feeling, like getting that one foot up on the edge of the hole – you can tell you’re through it and will climb out, most likely. Still - efforts are needed, but the victory is in sight.

For example – I hopped off the 10, and it was a weird afternoon on the 10 – extra crowded and with the scarred and scared denizens of the Buckeye neighborhood that filter in and out, that ride up and down 93rd street. The bus was crowded and I talked for a moment, fleeting but sweet to the Plainswoman, and was cheered and inflated by that, a buoyant harmonious feeling to talk to her and that carried me off the bus on Euclid. I looked at the sun, setting now and a maze of uncertain smudged colors, I looked and I thought- I will walk. A long way.
Untitled
Up unfamiliar hills and through divergent paths, I made it to Shaker Square and then rambled back down Coventry and made it to home just in time to wait.
The long, good walk up hills and back down – that’s the needed and missing catharsis – for me – the mind, my mind it vanishes out of speculation, there’s just the ongoing action of foot and foot and foot in the long train. Here and there, there is traffic, cars – my perpetual enemies – they stop me going and I stand and it’s strange to suddenly stop – momentum being sufficient, I feel, to carry me on indefinitely. I wonder, sometimes, how far I’d make it, how long I could keep it going, what’s the longest I could go?
Untitled
My longest walk, in memory now, is better than 10 miles. On facebook I’m told constantly that the people I went to highschool or college with – they run dozens and dozens of miles every day. I hate running. For real I hate it, I get an angry scowl on me when I do it. But I think, I wonder if I could run a mile? I don’t even know, but I could walk forever and seemingly never stop.

And then you stop once you reach home and then your legs are strong and weak at once, they quiver that little bit and your back is stiff and glad and you’ve spent an hour in motion without stopping, and you’ve spent a couple of hours with the good wind on you and the right pace of things to compel you forward.
Julie comes by, it’s Tuesday and we have a plan to meet and write. I am not shy about drinking beer and eating the pizza she brings, I’m starving- I announce it. She loves to get the pizza because she loves to talk to the pizza-man. I love to eat pizza. I have my party at the end of the week, which dominates my finances – my money’s all spoken for this month – and I think of it in a wistful way, looking at my filled up canvases – thinking, I’d like more, I want to paint, not write. I feel like painting and haven’t lately.

I talk, we talk, for a long time, I explain that lately it’s the visual arts, for me, I could work on my spellbook or my magic project that I’m fashioning for my Plainswoman, or I could paint my Tarot version 2 –or I could paint my maps… I could’ve painted my maps- I could paint my maps (now that I think of it), but instead it’s time to write.

I explain – “I’m pretty good at writing, people seem to like it, if they’re of a mind to like it, I don’t have problems conveying what I mean – what appears on the page is close to what I want to say – it approaches it as closely as Achilles approaches the tortoise, you understand, it’s never exactly what you’d want, but it’s also surprisingly appealing.” I said that, say that – just that way. I drop Zeno’s arrow in polite conversation, that’s just my way. I explain that I like putting pen to paper, that I like the act of writing, that I like the things I have to write, but that I don’t know where I have to go with it.

Painting, I get better, I notice and try – I get better. Spellbooks, wizardry – my weird affected, hyperreal praxis – these improve with practice.
I moan on this for a moment, and put my pen to the paper and knock down page after page, competently and well. Saying: “I don’t know if I feel like writing.” And then I do write, competently, well. Maybe just well enough.

I explain – “I’m at a plateau here. I can’t tell what being better at this would be like; I can’t tell how I even would get better at this. I don’t know where I could go or how.” Which is so.
Untitled

In the end we talk about the people we’re interested in, drink more of my excellent scotch, stay up late laughing like weirdos. We talk about the fantasy lives that we each engage in, the dreams and visions that you give yourself over to until you fall asleep.

And then sleep.
kingtycoon: (Default)
The Sparrow of Myriad Intelligences has the sense to find the matter that interests you. 

Make a mark, one of the radicals that corresponds to the nature of your inquiry, make another and another.  The Groves are many now, the Index is very large, be as clear as you can when you make the marks.  & the Sparrow – your sparrow will fly through the iron trees of the index, the forest of knowledge & find for you the record you seek.  The Sparrow of Myriad Intelligences will return to you, your sparrow, with a little strand of gossamer clutched in its claw.  You will fumble with the thread, try to grasp it.  The Sparrow will cock its head & look at you as you do so.  You will drop the thread, perhaps more than once – again and again the Sparrow of Myriad Intelligences will fetch it out of the air, offering it to you resolutely – you will finally take the strand. 

Following it back to the place, the copse in the Iron Forest – the sparrow will hop to the tree & perch in the right place.  It will raise its head up – its beak will point to the sky & will sing a different song Li-Fa-Li, victorious.  It will have guided you to a place that seems right to it.  The chances are good that it is what you wanted.  You will find the record carved in the tree is in the knot-script etching of the most ancient age. 

You have learned the script & read.  It is the record you sought – you are gratified & offer some sugar to your Sparrow of Myriad Intelligences.  It sings its triumphant song, raising its beak – down then up.  Fa-Li-Fa-Li-Fa.

This is the reason that Proficients are given their lump of sugar, it is the essential tool of our trade. 

You could ask, on your first arrival – why does the Iron Tree use the Iron Forest as its index.  When they could keep sensible records in books, on paper.  Why do they, now we, you’ll think – one of us, if you’re present in the Index, why do we keep these records in this way.  In this secret script that is difficult to learn.  Carved in the iron skin of artificial trees in an artificial forest? 

You’ll ask this as you learn the Forest Script – radicals modified by radicals, angular signs indicating words instead of phonemes.  You will learn it and you will come to wonder why it is that everyone else uses the Double-Pen.  Why not write in the concise, unambiguous script of the forest? 
You might even look into it.  The why, the reasons.  There are a few.  Principally, you will learn that the Forest Script is older than the Double-Pen.  Much older – as old as Klial itself.  You might learn of the Secession of the Trades – which led, 500 years ago now – to the founding of the Church of the Builders – the Crafts Faith.  You might learn of their Celestial Scribe, patron of the scriptoria – who gave to all people the Double-Pen and half-pen but who never offered the Forest Script.  Perhaps he never learned it himself.  It is no small undertaking.

You might glance back – far enough – to the earliest days of the Everliving Dynasty of the Kannyltines – to a long ago dangerous time when the great metropolis at Klial & its tributaries were surrounded not by docile provinces – but by rivals, antagonistic nations from whom secrets had to be kept, who needed to be shown the nature of permanence which is expressed by the Golden Dream and the Tree of Iron. 

The Whole thing is here
kingtycoon: (Default)
Untitled

Well, that's a first pass on the Western Coast. Much can be said about all of this, in fact it will be.

I think, optimally, wishes being granted by a magic ring style ambitions? I'd like to finish this up in watercolors so that it's 5'x12' and then get some nice photos of the pieces, get them color-corrected and edited lightly digitally. Then join them up together into a big scaleable image file and then put that on the internet and make it interactive so that you click on a spot on the map and it gives you the option to read something about that place by choosing an author and a time.

I guess I should explain that when I write the history of my imaginary country I make up primary and secondary sources and that I kind of really do write it as a history - rather than as a novel. There's a lot of forged documents that count as authentic testaments of previous times. It's a whole thing. Can I tell you why I'd want to do this? I cannot.

Anyhow- the top of the coast is where you'll find Pinepath - the first of the Kannylte to join the Empire after the conquest of the Weft Valley. Pinepath is prinicpaly the home of the Zun people who joined up nice and easy because their existing civilization was governed by a handful of Mad Alchemists who were easy enough for the Empire to roll over, particularly with the groundswell of support by the common folk, who were pretty much done with being ruled by Mad Alchemists. Naturally there's an undercurrent there of Sane Alchemy now, which will is based on my modified hermeticism that uses 6 elements each with 2 'genders' or 'poles' that will end up being a mashup of the Tao and the Kybalion. Probably. They're called Pinepath in reference to the Mad Alchemists being crucified along the roads - but also, because of the roads themselves being made of wooden-boards and rope bridges, largely.

Next down is Copperring which has a similar backstory - here, you see the concentric rings of river and hill and mountain and river (sorta - it's something that doesn't really come out in a map, but the experience of the people living there is all about this concentric orientation). There's copper in the hills and in the river - so that's partly the source of the name. Also, this area was the head of a proto-imperial system, where the Url-King who'd fashioned the Copper-Ring, a kind of lightning-rod/static-sulfur-ball contraption lived. He used his technical knowledge, including the understanding of metal-smithing to draw people into his authority and governed his own region for 300 years(!) but also became a patron and defender of the people further south. Those people had been terrorized by the Eno (a tribe of religious zealot/assassin/nihilist/satanists) who lived on and worshiped the big mountain in the middle of the plain. The smaller kingdoms that the Eno preyed upon turned first to the Url-King for help and defense. He in turn disseminated his technical ability and knowledge throughout the region (but in a methodical, experimental way, so that some of the kingdoms were given some knowledge and denied other knowledge). This was effective at stemming the tide of the Eno's predations, but was not sufficient to turn them back entirely. The Url-King in turn pledges himself and all of his clients to the Empire so long as the Empire agrees to conquer the Eno. Being somewhat benign, the Empire drives the Eno of off the One Mountain and into a permanent diaspora. This ends a period of human history in which knowledge and wisdom might have prevailed against danger and heralds the age of Steel, in which military dominance and force become the final argument. Below Copperring are a couple of Kannylte that lie on what is called the Ruined Coast- in that it is full of ruins, not that it is ruined itself. Here you can still find the weird remnants of the Url-King's client states, a mish-mash of peculiar, individualistic city-states. I'm working on names for these places right now because the ones I had, I just don't like.

Stealing from Sargon the Great who conquered everything to the Persian Gulf and erected a monument saying: "I have washed my weapons in the sea." I have considered Tidescour or Oceanflight - but also things like Seaflight and Wavemask. None of them is really doing it for me so far. I'd probably really like Tidescour if it didn't sound too much like some kind of cleaning solution. The idea is that places are named for part of their conquest - so they should have some reference to people being driven to the sea, and some reference of the Empire rescuing them by marching to the sea. The Sea.

South of that, at the end, you can see the mountainous fingers rising out of the ocean - this is Whitesail which is sort of like Novaya Zemlya - at the southern tips these peninsulas are conjoined and linked on a seasonal basis, but the very, extremely, super-duper old old mountain range (appalachian style but with glaciers and fjords) help create these warm lowlands and super-rich fisheries. These areas are the traditional home of the Hlorii people - who express a lot more sexual dimorphism than you're used to. The dudes are 3 meters tall and sometimes have fangs, and the ladies are like, regular sized lady Fado singers. These people have a lot of weird duality in their cultural attitudes that are based on the land and the sea, the man & the woman, the highland and the lowland and so on. Their deal is a devotion to old-time religion that's dualistic and theological (rather than mystical). They gave up on resisting the Empire after a famous event in which one of their Hetmen's harem was captured and ransomed back to him in exchange for his complicity in helping the Empire.
kingtycoon: (Default)
Untitled
At times like these I like to remember that I'm almost 40.

After a very long day full of progress bars and upload templates & field management I got drawn back to my imaginary world-  you know the one, the one I go crazy and work on endlessly, the one that I consider to be my main work in life.

So yesterday I realized something I wanted to work on, and then I did work on it. Because I love doing that and being busy and useful to myself.  I do not like washing dishes or cleaning up after myself because those things just don't seem useful.

Actually - let me talk about that thing - see, I was in the midst of the winter malaise because of all the effing cold and dark and I thought "I should have more fruits." But the thing is - I kind of don't like eating fruits. I don't mind them, but I... I don't even know. I like Square Meals. There's hardly any square fruits. What I decided to do was to just make potions for a few weeks. I mean, I got a blender don't I? Ain't I got a blender?! I do, so I bought like, nonsensical amounts of fruits and have been grinding their bones to make my juice. Anyhow - a couple of weeks of heavy potion consumption have left my guts somewhat out of proper order. My thought was to substitute all sugar and candy with fruits and then to drink them up all the time. Anyhow that was fine, as things to do go, except that there's a trashbag full of peels and cartons and peels and washing out the blender is a nuisance and... For all it's dietary imperfections the peanut-butter nutella diet is tidier with less hassles about cleanups. Anyhow I hate cleaning and love messing. I would make a sweet nomad, wandering the earth, littering it with peels and cartons as I move to less messier pastures.

Tomorrow, I'll clean up - I have to, no one will do it for me, and I'm supposed to be a kind of person. The kind of a person who has a clean blender. This reminds me - actually, of when I was a salesman - you'd always be pitching people on how you'd save them from hassles. People hate hassles. I bet 100% of all people dislike hassles, if someone did like hassles, man, I bet you wouldn't even want to know a person like that.

Of course, I like complicated challenges with no payoff a lot. I love that stuff. That's not a hassle. That is weird pleasure.
Untitled
It came to me that I could work harder on my imaginary country and I realized that I could paint a whole big map of it. I work better from maps - they give good ideas, geography=history you know - all human experiences are predicated and mediated by the local environment, so I work on setting up the world as a bunch of pictures. A bunch of feet by a bunch of feet - this is going to be a big-fun and big fun project. Also? 0 payoff, and extra effort. But washing my blender is a HASSLE. It's weird being alive no? My size 14 shib-shib is thrown in there for scale.



Here's the first pass on the upper northwest corner -
Untitled
more details to be added, more embellishments to fall, labels, the whole thing.

and for the extra pinch of verisimilitude:
kingtycoon: (Default)
001

Time goes on, the work continues. Life is as full as you can fill it. Lately I've been thirsty for inputs - empty vessel. Empty of money, empty of ambition - that kind of thing - it's a rest period. That's all ending now though - the creative effort resumes, the tides shift, the seasons and the personal chemistry all create the next phase. Which is a story I'm going to tell you.



This is the journey you take.  You leave your home  & do not want to.  Your people come to see you off, there are tears & long embraces - you try to hold the sounds of voices & the feel of those embraces - this is a final good-bye.  You are taken in a carriage which gathers a few people, delivers others.  It makes its meandering way across the earth.  You are halting & hesitant with these other passengers - unused to strangers & travel.  You are brought to a town along the sea & board a ship.  Now you are far, far from what you know.  The ship rides vagrant over the sea meandering.  You speak to the sailors who are alike & different from you as night is different from day and as alike.  You do not make friends but you have friendly times.  You learn new card-games, new songs  stories.  How to curse in a dozen languages.  The ship stops often along coasts.  You learn to watch the weather - see icebergs & whales for the first & final time.  Your nameless ship takes you to the marshy estuary where the river Music meets the Ocean-Sea.  Disembark there.  Land underfoot for the first time in months, only an hour of that before you're put aboard one of the local dhows, a low open sailboat that swims up the current.  Others are put aboard in the Prashnilivarii town.  You sail & help to sail up through the Valley of the Music through the marshy heart of Arcingspray, the dominion of the Prashilivar.  You pass through brick  stone cities perched over reed-crowded marshes, vast paddies of rice under towering ziggurats. Passengers come and go, you are destined for the final stop.  Soon it is down to just you & the boatman who smiles & is kindly and worried.  He's been paid well, you know, to brig you so far.  You've nothing to give him though.  He says nothing until you reach the destination, your final stop, far up the River Music where the mists of Arcingspray fall like a curtain from the wall of the Silverheaven beyond.



There is a little jetty, a collection of tin & wood shacks & a great pillar of mortar & brick, bigger than a house, from its peak a leg-thick cable extends off into the impenetrable mists, lost from sight.  The boatman leaves you there, at the jetty under the pillar with the others sent or chosen to come.  Besides yourself there are what look like some mercenaries, warriors; prisoners, some who've a reedy-scholastic appearance, some who're nondescript.  All have a reason to enter the unknown.



Bolted to the door of one of the shacks is a sign that says Engineer & the Engineer proves to be a young Prashnilivarii man, thickset, squat-built like an anvil & black as soot.  He's amber-eyed and his affable manner, avuncular presence- they convey a sense of persistent mystification, surprise, wonder.



"You are going to Awese?"  He asks you.  You have no choice and wonder why he would ask.  "We have your kit here, we do not know what you will need in Awese, but we guess.  Everyone gets a trunk.  Every trunk is a bit different..."  He trails off, thinking of another thing.  Stamps his foot, reproving himself.  "I am the Engineer.  I just operate here, some return, I take their statements.  We give you a trunk.  Ever trunk is a bit different - in case one item is needed where another is not.  But you all need food.  Water.  We provide you that too, a purse of each, canteens.  We do not know when you can go.  We all wait here it has been some days, but soon.  You'll go soon.  Relax here for now.  No escape is tolerated.  There is no escape from here.  Do not leave without permission."



You do not leave.  You do not know what is going to happen.  The Engineer has a staff of armed men, they provide you with the food he mentioned, the canteens, they feed you and watch over the pavilion where the other travelers all gather and sleep out on the ground.  It seems improper to talk, you don't.  None do.



The day, days are confusing, with the wall of mist.  Perpendicular to the earth, by day it is the color of pearl and snow, by night it is gauzy and infused by rainbows.  There is a faint sound of thunder from within.  The third day comes and when the moon rises steady & full, chasing the sun from the bisected sky there is a rhythmic clanging that becomes an insistent clanging, then demanding, then overwhelming.  You are unused to the loud rhythms of mechanisms.  It is like a metal heartbeat, racing, faster.  The encampment wakens and the staff hurries you and the other travelers to the pillar.  Out of the mist a great metal boat, or a carriage, some union of the two, it descends along the cable, which it seems attached to by a channel at its top.  It stops as it reaches the pylon & apertures on its side open, sliding doors, metal and glass.  A few ragged people dart from the doors even before they open completely, falling over themselves and each other.  They run across the dirt-field around the pylon and are set upon by the Engineer's men immediately, restrained, you don't get a good look, you are hustled onto the carriage by others of the Engineer's retinue.  "It may leave quickly, it may stay only a moment, hurry!"  You are pushed along with the others barely hearing the Engineer's hasty benediction.  "My friends it is time.  Good luck!"  In a flurry of arms and efforts the crates and luggage are pushed up onto the carriage what seems a frenzied effort to wall the doors behind you.  The crates are stacked, and the urgent loading of the carriage stops, completed.  And then anticlimax of nothing happening.  For a long time.  "You go no-one knows where.  You will see what no one else will see, or ever does.  No one knows what will be provident or reckless where you are going.  You are like infants born today, you are like the first men and women in the world!"  The Engineer begins his longer speech.  It seems he might continue - but the carriage lurches and there is a disheartening sound - metal on metal warping, or worse, and then the rhythmic clashing and then the carriage begins its hasty ascent into the mist.



More to come.  Awese awaits!





002
003

And every other project as well. There's time enough for them, for the moment, and impetus, dreams,ideas, the fulfillment of ambitions.

February 2023

S M T W T F S
   1234
567891011
12131415161718
19202122232425
26 2728    

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 6th, 2026 03:28 am
Powered by Dreamwidth Studios