Ah, I've had and lost and bought again about 3-4 collections of minis. Fortunately I live with Antonio the fig-champ-boss-for-life. Before he became disgusted and refused to play anymore games that use minis he would always, always, special order a mini for your character, mod it to perfection and paint it all beautiful - so yeah.
I liked picking out this week's monster encounters based on the minis that we had - but in the end I also really hated caring about tactial movement in any game that's not 4e. Like - pathfinder doesn't need a map or minis because shit is super-simple. A fighter will run up to a thing and stand in front of it punching for two rounds. That is all.
LotFP also has range and distance rules but I find them to be more punitive than awesome and would not bother with them too much - nice randomization in there though.
What's good about the old-school is something that is never addressed by game publishers because the game publishers realized that they were not making the big-cash-money-wad from selling modules crowdsourced by players and that what they should do instead is come up with rules, and then books upon books of new rules to help suck the imagination out of the whole thing.
Now sure - there's players and DMs who are not good at gaming who are like - You can't accomplish things not in the rules - and fuck those guys - then again there are guys who are all - I will try anything and think resourcefully about puzzle solving - hurrah those guys - those are the guys who like and respect the first wave.
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Date: 2012-12-15 09:00 pm (UTC)I liked picking out this week's monster encounters based on the minis that we had - but in the end I also really hated caring about tactial movement in any game that's not 4e. Like - pathfinder doesn't need a map or minis because shit is super-simple. A fighter will run up to a thing and stand in front of it punching for two rounds. That is all.
LotFP also has range and distance rules but I find them to be more punitive than awesome and would not bother with them too much - nice randomization in there though.
What's good about the old-school is something that is never addressed by game publishers because the game publishers realized that they were not making the big-cash-money-wad from selling modules crowdsourced by players and that what they should do instead is come up with rules, and then books upon books of new rules to help suck the imagination out of the whole thing.
Now sure - there's players and DMs who are not good at gaming who are like - You can't accomplish things not in the rules - and fuck those guys - then again there are guys who are all - I will try anything and think resourcefully about puzzle solving - hurrah those guys - those are the guys who like and respect the first wave.