I know that there's got to be some kind of inbuilt system for progressing your character for whatever reason. They came up with that at Lake Geneva and it's stuck to every game subsequently.
To me this reminded of nothing so much as Palladium though! Where the character abilities begin artificially low just so you can progress to a playable level.
I think about this game a lot and how I'd fix it up. First thing - I think I'd ditch percentile and go straight to D10 - round the statistics up to the next 10 - streamline the thing.
I like things about this game, a lot of things - I think about how I could make it work for me.
Though I have come to see that the fighting element of a game is a place where you and I may tend to differ.
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Date: 2013-01-09 01:01 pm (UTC)To me this reminded of nothing so much as Palladium though! Where the character abilities begin artificially low just so you can progress to a playable level.
I think about this game a lot and how I'd fix it up. First thing - I think I'd ditch percentile and go straight to D10 - round the statistics up to the next 10 - streamline the thing.
I like things about this game, a lot of things - I think about how I could make it work for me.
Though I have come to see that the fighting element of a game is a place where you and I may tend to differ.