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Jul. 12th, 2013 06:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
My Spellbook – a new project
From the Lamentations of the Flame Princess Rulebook:
A spell is a fairly standardized effect that has
been repeatedly created by many Magic-Users.
While every Magic-User must use a spellbook
to store their magical knowledge – mortal
brains are not structurally designed to hold this
information – there is no “formula” for any
particular spell. Take the spell Magic Missile, for
instance. It is a very common spell, especially
for traveling and adventuring Magic-Users. But
if you looked at the spellbooks of one hundred
Magic-Users which all contain Magic Missile,
none would look the same. Each spell notation
is a combination of reference notes, philosophical
debate against the universe, and gibberish
scribbling, all of which serves one purpose: To
trigger dream-state understanding within the
Magic-User’s mind. Nothing contained in a
spell book is a “how to” guide so much as an
individual recipe for self-induced hypnosis.
The Project – I think I’ll randomly generate spells for myself and then generate an actual spellbook – through arts & crafts techniques. For my project, I’ll use a 100 page composition book, so I need to figure out 100 pages worth of spells. A spell uses a number of pages in your spellbook equal to its level, so a 2nd level spell uses 2 pages, and so on. For the calculations and random generation of how many spells and what levels they’ll be – I’ll turn to my old pal, excel:
Spell Level |
Number of Spells |
Pages used |
1 |
5 |
5 |
2 |
3 |
6 |
3 |
2 |
6 |
4 |
3 |
12 |
5 |
1 |
5 |
6 |
3 |
18 |
7 |
2 |
14 |
8 |
2 |
16 |
9 |
2 |
18 |
If you want to do this yourself (you seriously should by the way, we can scribe each other’s spellbooks) I can give you a hint about how to make old Excel do this for you. But you’re a wizard too no? You know the ways of random number generation.
So now I know what spell levels I have, now to figure out which spells I actually have in my book. LotFP helps out with this by having spells per level conveniently coincide with the more commonly rolled dice. So here’s the list I got:
Level 1
Ø Magic Missile
Ø Identify
Ø Shield
Ø Charm Person
Ø Floating Disc
Level 2
Ø Ray of Enfeeblement
Ø Detect Invisible
Ø Change Self
Level 3
Ø Dispel Magic
Ø Clairvoyance
Level 4
Ø Speak With Plants
Ø Protection From Normal Weapons
Ø Charm Monster
Level 5
Ø Telekinesis
Level 6
Ø Legend Lore
Ø Glass Eye
Ø Lucubration
Level 7
Ø Prismatic Spray
Ø Phase Door
Level 8
Ø Maze
Ø Demand
Level 9
Ø Shapechange
Ø Temporal Stasis
So… I have a pretty neat spell list. It’s nice to See Magic Missile, the Mage’s friend, and dear, sweet old Ray of Enfeeblement - I’m not scared of no fighters. Nosir. But I have to say, what with Charm Person, Charm Monster and Shapechange – I’m set up to be kind of a bastard. Plus – Clairvoyance and Phase Door and Glass Eye all make it so I’m kind of a sweet detective. I did get a little boned on my 3rd level spells though. No Fireball, Lightning Bolt or Fly. I’ll take Dispel Magic all day long though, it’s not quite ace, but I guess it is the thinking-wizard’s 3rd level go-to. Really the worst I did was Floating Disc and Speak With Plants – although, heck I like plants and often move a lot – so I’d take them. I’ll work on spells a I see fit, and fill up my spellbook and post about it as I finish it up.
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