(no subject)
Apr. 16th, 2015 03:01 pm
If you have one of these and it works right, you should know that it was programmed by a living saint, a goddamn genius of patience, diligence & heart. Just be aware.
Last night was the Fabulous Unknown City's second session of reboot - I think it's scheduled to run through the rest of the spring into thanksgiving - that's the range. The players change & mutate & I'm effectively running the Warzone's house game now. D&D players, dabblers and observers come to check out my table- that's gratifying & I'm happy that I've hit a really strong stride with a game that's both a successful ongoing campaign and a satisfactorily episodic session-by-session mod-by-mod event. Seriously, if you ever want to show up on a Wednesday you can, the game will accept you for a session or all sessions. It's good to be well regarded by one's peers for performance in a field. I mean, I care about it and people seem to dig it.
One major aspect of the city is to formulate a few discrete neighborhoods - locations that are ancient & peculiar, that have the simultaneous qualities of being lived in and abandoned of being modern but antiquated. In some respects there's a theme of being post-logan's-run - like a 70's version of the future that's been completely depopulated & then found layer upon layer of inhabitants. There's a lot of mixedup themes & ideas that go interesting places.
Last night Pretty-Smee the ratman in Elizabethan garb (complete with lacey frill) took the left-handed path and learned the name of PAGNASMOL - which has a gratifying familiarity for me, meanwhile Eddie the resurrected anti-saint (tnais) learned to call up the Machine-Elves, the sub-material forces that 'strongly' bind the elements together. It's fun playing with the rocket scientists as they immediately start wondering what types of spirits correspond to the quark orientations. It's fun playing with me because I definitely thought about that in advance & have a lot of words devoted to it.
Generally a good session - but I meant to get into this idea of the post-habitation, post-peak megalopolis, I get a lot of inspiration out of CLV and and for example, last night they ended up wandering through a strange cursed forest that was basically identical to the warp zone we'd discovered the other day. Of course the forest in the game was underpinned by a quasi-sentient fungal mat that had once been a man, possessed of the Mote of the Sylva Temper - who had been altered into a forest but left to rot after a tricky lizard stole its heart. And naturally there was a section of the wood where the forest collapsed into a natural amphitheater in which clockwork, human-sized crickets were set up as performers and audience. You're foolish not to have this in your stories. Regardless of what kind of stories you're telling. Anyhow there were near crushings, brutal near death scenes, live burials & daring escapes & rescues before the forest was purified by fire and the chosen one achieved some amount of ascension.
It's a solid way to spend a Wednesday night is what I mean.

But otherwise, I'm good, I mean, solid, I mean, contented. I think or feel, I suppose, that it's time now, for me to consider other moves. Better Job or Better living situation. That kind of thing. I don't know what it is, but I feel like some amount of burden has come off of me and I'm in a place with room to move.